Wilderness Soldiers | Spell | Pathfinder 1e | Statblocks & Sheets | World Anvil

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Ultimate Combat pg. 249

Wilderness Soldiers

Nearby plants aid you in combat.


transmutation \ \
druid 2, hunter 2, ranger 2-level
Save: none
SR: no

Casting time: 1 standard action
Range: 30 ft
Duration: 1 round/level
Area: 30-ft.-radius emanation, centered on you
Componenent: V, S

Description

You call on the plants nearby to aid you in combat. This spell is ineffective if no plants you can direct are within the area. You can spend a swift action and/or a standard action on each of your turns to direct one of the following attacks. The attack bonus or CMB for these attacks equals your base attack bonus + your Wisdom modifier. You grant a +1 bonus per three caster levels (maximum +5) on damage rolls due to this spell. Your wilderness soldiers never provoke attacks of opportunity, and they do not count as allies for flanking or other purposes.   Tree: A tree makes a melee attack with a 10-foot reach from its trunk. A hit deals an amount of damage equal to 1d8 points + your Wisdom modifier. The tree can instead attempt a bull rush, drag, or reposition combat maneuver with the same reach, but the tree cannot move itself.   Undergrowth or Hedgerow: Acting as a Medium creature, one square of undergrowth or hedgerow attempts a grapple combat maneuver against an opponent within or adjacent to that square. Heavy undergrowth gains a +2 bonus to its CMD. Undergrowth cannot move the grapple or pin a foe, but it can deal an amount of damage equal to 1d4 points + your Wisdom modifier by making a successful grapple check against a foe it is grappling. The undergrowth’s CMD is 5 + its CMB. If you fail to direct the undergrowth to maintain the grapple, it releases its opponent.

Created by

Sarah009.

System

Pathfinder 1e

Statblock Type

Spell

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