Kuma | Character Sheet | Cyberpunk RED | Statblocks & Sheets | World Anvil

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BACKGROUND
Name Kuma
Handle
Role Solo
Role Ability Combat Awareness
Rank 4
INT 6
REF 9
DEX 9
TECH 3
COOL 6
WILL 9
LUCK 0 / 3
MOVE 6
BODY 12
EMP 7 / 9
SKILLS
Awareness SkillsBASE
Concentration (WILL) 11
Conceal/Reveal Object (INT) -
Lip Reading (INT) -
Perception (INT) 11
Tracking (INT) -
Body SkillsBASE
Athletics (DEX) 15
Contortionist (DEX) -
Dance (DEX) -
Endurance (WILL) -
Resist Torture/Drugs (WILL) -
Stealth (DEX) 15
Control SkillsBASE
Drive Land Vehicle (REF) -
Pilot Air Vehicle (REF) x2 -
Pilot Sea Vehicle (REF) -
Riding (REF) -
Education SkillsBASE
Accounting (INT) -
Animal Handling (INT) -
Bureaucracy (INT) -
Business (INT) -
Composition (INT) -
Criminology (INT) -
Cryptography (INT) -
Deduction (INT) -
Education (INT) 8
Gamble (INT) 12
Education SkillsBASE
Language: Streetslang (INT) 10
Language: English (INT) 10
Language: Japanese (INT) 10
Library Search (INT) -
Local Expert: Your Home (INT) 8
Local Expert: San Angeles (INT) 8
Tactics (INT) -
Wilderness Survival (INT) -
Fighting SkillsBASE
Brawling (DEX) 15
Evasion (DEX) 15
Martial Arts (DEX) x2 15
Melee Weapon (DEX) 15
Performance SkillsBASE
Acting (COOL) -
Ranged Weapon SkillsBASE
Archery (REF) -
Autofire (REF) x2 13
Handgun (REF) 12
Heavy Weapons (REF) x2 -
Shoulder Arms (REF) 15
Social SkillsBASE
Bribery (COOL) -
Conversation (EMP) 9
Human Perception (EMP) 9
Interrogation (COOL) 9
Persuasion (COOL) 8
Personal Grooming (COOL) -
Streetwise (COOL) 8
Trading (COOL) -
Wardrobe & Style (COOL) -
Technique SkillsBASE
Air Vehicle Tech (TECH) -
Basic Tech (TECH) -
Cybertech (TECH) -
Demolitions (TECH) x2 -
Electronics/Security Tech (TECH) x2 -
First Aid (TECH) 5
Forgery (TECH) -
Land Vehicle Tech (TECH) -
Paint/Draw/Sculpt (TECH) -
Paramedic (TECH) x2 -
Photography/Film (TECH) -
Pick Lock (TECH) -
Pick Pocket (TECH) -
Sea Vehicle Tech (TECH) -
Weaponstech (TECH) -
COMBAT
Humanity36 / 90
Hitpoints23 / 65
Death Save12
Seriously Wounded Threshold33
Critical Injuries
WEAPONS
Name Damage Ammo ROF Notes
Assault Rifle 5d6 70 1 Autofire | Suppressive Fire
Very Heavy Pistol 4d6 30 1 None
Heavy Melee Weapon (Katana) 3d6 0 2 None
ARMOR
Location Type SP AP
Head Light Armorjack 11 0
Body Light Armorjack 11 0
Shield None 0 0
CUSTOM ARMOR
Type SP AP Cost
CYBERWARE (HL: 54)
Right Arm Data HL
Cyberarm installed 7
Grapple Hand Fires hand, along with a grapple line up to 30m/yds. Cannot be used as a weapon. Requires a Cyberarm 3
Neural Link Data HL
Fashionware Data HL
Biomonitor Subdermal implant which generates a constant LED readout of pulse, temperature, respiration, blood sugar, etc. You can link your Biomonitor to your Agent to allow it to track your wellness. 0
Borgware Data HL
mplanted Linear Frame ∑ (Sigma) Enhanced skeleton and support structure. Increases BODY to 12. The increase changes HP, Wound Threshold, and Death Save. Requires BODY 6 and Grafted Muscles and Bone Lace 30
Aliases
Improvement Points0 / 0
Reputation 0: None
Reputation events
Role specific lifepath
Addictions
Fashion
Gear Assault Rifle
Very Heavy Pistol
Heavy Melee Weapon or
Bulletproof Shield
Basic VH Pistol
Ammunition x30
Basic Rifle Ammunition x70
Light Armorjack
Body Armor (SP11)
Light Armorjack
Head Armor (SP11)
Ammo
Cash 1800
Housing
Rent
Lifestyle
Notes
LIFEPATH
Cultural Origins
Personality
Clothing Style
Never without
Hairstyle
Value Most
Feeling about people
Most valued person
Most valued possession
Family Background
Childhood Environment
Family Crisis
Tragic Love Affairs
Life Goals
Friends
Enemies
Copyright © 2020 by R. Talsorian Games, Inc., Cyberpunk is a registered trademark of CD Projekt Red S.A.
Cyberpunk RED Character Sheet v1.1, made by Tillerz - 2021-10-23

Created by

Vadrude.

System

Cyberpunk RED

Statblock Type

Character Sheet

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