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Kineticists , Psion

Kineticists are experts in manipulation of energy and objects.
Secondary Saving Throw Constitution
Your Psychic Focus is Psychokinetic Granting you two additional psionic sciences of your choice. They must be chosen from among the Psychokinetic sciences.
Features:
Reaching Mind

Reaching Mind

1st-Level Psion Feature
At first level, you gain the Mind Hand Devotion. This does not count towards your total number of devotions known.   Starting at 10th level, the range of your Mind Hand is doubled. You can still only move the hand up to 30ft each round.
Energy Attunement

Energy Attunement

3rd-Level Psion Feature
Starting at 3rd level, when a creature’s resistance reduces the damage dealt by a psionic talent of yours, you can spend 1 PSP to cause that use of the talent to ignore the creature’s resistance. You can’t spend this point if doing so would increase the discipline’s cost above your PSP limit.
Psionic Push

Psionic Push

6th-Level Psion Feature
At 6th level, whenever you use your mind hand it functions with a Strength equivalent to your Charisma characteristic. You can use your action to have the hand attack. It can wield any weapon you are normally proficient with. The hand can grab unsecured objects and strike a target as an improvised weapon. The hand can also push and grapple targets using its strength. These pushes and grapples can be resisted or broken as normal.
Megakinesis

Megakinesis

17th-Level Psion Feature
Starting at 17th level, you learn Megakinesis which is the high science of Psychokinetic. It is simply put, telekinesis on a truly grand scale. When you use your telekinesis talent, your wieght allowance is doubled. Also, you have advantage when you make an ability check with your spellcasting ability contested by a creature's Strength check when you try to move a Huge or smaller creature.

Created by

Raven Gladstone.

Statblock Type

Psychic Discipline (KS)

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