Sea Strider | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Sea Strider

A aquatic variant of the Sand Strider.
ability score increase: +1 Con, +1 Dex, +1 Cha
age: Striders reach the age of maturity at 2 years old and do not have a finite lifespan
alignment: Typically any good alignment
Size: Medium
speed: 25ft, burrow 35ft surface 20ft below surface (Sand and similar substances only), 40ft Swim
Languages: Common, Sabulian, One standard language of your choice
parent race: Sand Strider
race features:
Divine Rest. Instead of sleeping, your soul leaves your body and enters Lapuum's Grand Arena. Your soul will return to your body in 4 hours   Burrow. In sand and certain similar substances (e.g. gravel, soft dirt, etc.) you can pass through it using your semi-corporeal form. When deeper under the sand, you have advantage on stealth checks but your speed is decreased. When under the surface of the sand, you have disadvantage on stealth checks but your speed is greatly increased. In combat, takes 1 action/bonus action to burrow or unburrow.   Child of the Sea. You have water breathing and you have resistance to cold damage.   Strong Swimmer. After so much time spent swimming, many sea striders have become great athletes, they have a proficiency in athletics.

Created by

Phil Bumblesmith.

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