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Enthralled Enemies in Dungeons & Dragons 5e

Enthralled Enemies - 9200 AXP

TIER THREE FEATURE: Enthralled Enemies

    • AXP: 9200
    • Pre-Requisites: Charisma ability score of at least 18 and the Puppeteer feature, or access granted by the Overwhelm feature.
    • Grants Access To: Taunt

You have learned to spread your influence to those hostile to you. As an action you may attempt to enthrall a target creature within 50 feet of your Host. The target must succeed a Charisma saving throw with a DC of 14 + your Charisma modifier. If they are under the effect of the Taunt feature they make this save with disadvantage. On a success this feature has no effect and counts as your use for the day. On a failure the target becomes enthralled and you may use a portion of your action economy to make an action as their character. This does not make use of the enemies actions and they may take their actions as normal. You may connect to one enemy per day and make a number of actions equal to your proficiency bonus with that enemy. Your connection lasts for 10 minutes unless your Host is knocked unconcious or you fail any Constitution saving throw.

If you also have the Bonded Allies feature, you may not connect to both an enemy and an ally at the same time.

As a move action you may yank the connected enemy 10ft towards you, target must succeed a Dexterity saving throw or be knocked prone as well. (This movement expends the enemies movement speed for the round and does trigger oppertunity attacks)

As a full-round action, you impose disadvantage on all attacks of the connected opponent until the start of your next turn. You must maintain concentraition for the duration for the target to take this disadvantage.

As a standard action, you impose disadvantage on all skill checks and saving throws of the connected opponent until the start of your next turn. You must maintain concentraition for the duration for the target to take this disadvantage.

Your opponent may attempt a Charisma Saving Throw to break free of this effect at the end of their turns.


 

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