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Fighter

As you build your Fighter, think about two related elements of your character’s background: Where did you get your combat⁠ Training, and what set you apart from the mundane warriors around you? Were you particularly ruthless? Did you get extra help from a Mentor, perhaps because of your exceptional dedication? What drove you to this Training in the first place? A threat to your Homeland, a thirst for revenge, or a need to prove yourself might all have been factors.   You might have enjoyed formal Training in a noble’s army or in a local militia. Perhaps you trained in a war academy, learning strategy, tactics⁠, and Military History. Or you might be self-taught—unpolished but well tested. Did you take up the sword as a way to Escape the limits of life on a farm, or are you following a proud Family tradition? Where did you acquire your Weapons and armor? They might have been Military issue or Family heirlooms, or perhaps you scrimped and saved for years to buy them. Your armaments are now among your most important possessions—the only things that stand between you and death’s embrace.
hit dice: 1d10
hit points at 1st level: 10 + your Constitution modifier
hit points at higher levels: 1d10 (or 6) + your Constitution modifier per Fighter level after 1st
armor proficiencies: All armor, Shields
weapon proficiencies: Simple Weapons, martial Weapons
tools: None
saving throws: Strength, Constitution
skills: Choose two Skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival
starting equipment:
You start with the following Equipment, in addition to the equipment⁠ granted by your background:
  • (a) Chain Mail or (b) Leather Armor, Longbow, and 20 Arrows
  • (a) a martial weapon and a Shield or (b) two martial Weapons
  • (a) a Light Crossbow and 20 bolts or (b) two handaxes
  • (a) a dungeoneer’s pack or (b) an explorer’s pack
Fighting Style:
You adopt a particular Fighting Styles as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.
class features:
Second Wind

Second Wind

1-Level Fighter Feature
You have a limited well of stamina that you can draw on to protect yourself from harm. On Your Turn, you can use a bonus Action to regain Hit Points equal to 1d10 + your Fighter level. Once you use this feature, you must finish a short or Long Rest before you can use it again.
Action Surge

Action Surge

2-Level Fighter Feature
Starting at 2nd Level, you can push yourself beyond your normal limits for a moment. On Your Turn, you can take one additional Action.   Once you use this feature, you must finish a short or Long Rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
Extra Attack

Extra Attack

5-Level Fighter Feature
Beginning at 5th Level, you can Attack twice, instead of once, whenever you take the Attack Action on Your Turn.   The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.
Indomitable

Indomitable

9-Level Fighter Feature
Beginning at 9th level, you can Reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a Long Rest.   You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.
subclass options:
Level⁠Proficiency BonusFeatures
1st2Fighting Style, Second Wind
2nd2Action Surge (one use)
3rd2Martial Archetype
4th2Ability Score Improvement
5th3Extra Attack
6th3Ability Score Improvement
7th3Martial Archetype feature
8th3Ability Score Improvement
9th4Indomitable (one use)
10th4Martial Archetype feature
11th4Extra Attack (2)
12th4Ability Score Improvement
13th5Indomitable (two uses)
14th5Ability Score Improvement
15th5Martial Archetype feature
16th5Ability Score Improvement
17th6Action Surge (two uses), Indomitable (three uses)
18th6Martial Archetype feature
19th6Ability Score Improvement
20th6Extra Attack (3)

Created by

Raven Gladstone.

Statblock Type

Class (KS)

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