Rouge
As you create your rogue character, consider the character’s Relationship to the law. Do you have a criminal past—or present? Are you on the run from the law or from an angry thieves’ guild master? Or did you leave your guild in search of bigger risks and bigger rewards? Is it greed that drives you in your Adventures, or some other desire or ideal?
What was the trigger that led you away from your previous life? Did a great con or heist gone terribly wrong cause you to reevaluate your career? Maybe you were lucky and a successful robbery gave you the coin you needed to Escape the squalor of your life. Did wanderlust finally call you away from your home? Perhaps you suddenly found yourself cut off from your Family or your Mentor, and you had to find a new means of support. Or maybe you made a new friend—another member of your Adventuring party—who showed you new possibilities for earning a living and employing your particular Talents.
hit dice:
1d8
hit points at 1st level:
8 + your Constitution modifier
hit points at higher levels:
1d8 (or 5) + your Constitution modifier per rogue level after 1st
armor proficiencies:
Light armor
weapon proficiencies:
Simple Weapons, hand crossbows, longswords, rapiers, shortswords
tools:
Thieves’ tools
saving throws:
Dexterity, Intelligence
skills:
Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth
starting equipment:
You start with the following Equipment, in addition to the equipment granted by your background:
- (a) a Rapier or (b) a Shortsword
- (a) a Shortbow and Quiver of 20 Arrows or (b) a Shortsword
- (a) a burglar’s pack, (b) a dungeoneer’s pack, or (c) an explorer’s pack
- Leather Armor, two daggers, and thieves’ tools
class features:
subclass options:
Level | Proficiency Bonus | Sneak Attack | Features |
---|
1st | 2 | 1d6 | Expertise, Sneak Attack, Thieves' Cant |
2nd | 2 | 1d6 | Cunning Action |
3rd | 2 | 2d6 | Roguish Archetype |
4th | 2 | 2d6 | Ability Score Improvement |
5th | 3 | 3d6 | Uncanny Dodge |
6th | 3 | 3d6 | Expertise |
7th | 3 | 4d6 | Evasion |
8th | 3 | 4d6 | Ability Score Improvement |
9th | 4 | 5d6 | Roguish Archetype feature |
10th | 4 | 5d6 | Ability Score Improvement |
11th | 4 | 6d6 | Reliable Talent |
12th | 4 | 6d6 | Ability Score Improvement |
13th | 5 | 7d6 | Roguish Archetype feature |
14th | 5 | 7d6 | Blindsense |
15th | 5 | 8d6 | Slippery Mind |
16th | 5 | 8d6 | Ability Score Improvement |
17th | 6 | 9d6 | Roguish Archetype feature |
18th | 6 | 9d6 | Elusive |
19th | 6 | 10d6 | Ability Score Improvement |
20th | 6 | 10d6 | Stroke of Luck |