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Bard

Bards thrive on stories, whether those stories are true or not. Your character’s Background and motivations are not as important as the stories that he or she tells about them. Perhaps you had a secure and mundane childhood⁠. There’s no good story to be told about that, so you might paint yourself as an orphan raised by a hag in a dismal swamp. Or your childhood⁠ might be worthy of a story. Some bards acquire their magical music through extraordinary means, including the inspi⁠ration of fey or other supernatural Creatures.   Did you serve an apprenticeship, studying under a Master, following the more experienced bard until you were ready to strike out on your own? Or did you attend a college where you studied bardic lore and practiced your musical magic? Perhaps you were a young runaway or orphan, befriended by a wandering bard who became your Mentor. Or you might have been a spoiled noble child tutored by a Master. Perhaps you stumbled into the clutches of a hag, making a bargain for a musical gift in addition to your life and freedom, but at what cost?
hit dice: 1d8
hit points at 1st level: 8 + your Constitution modifier
hit points at higher levels: 1d8 (or 5) + your Constitution modifier per bard level
armor proficiencies: Light⁠ armor
weapon proficiencies: Simple Weapons, hand crossbows, longswords, rapiers, shortswords
tools: Three Musical Instruments of your choice
saving throws: Dexterity, Charisma
skills: Choose any three
starting equipment:
You start with the following equipm⁠ent, in addition to the equipment⁠ granted by your background:
  • (a) a Rapier, (b) a Longsword, or (c) any simple weapon
  • (a) a diplomat’s pack or (b) an entertainer’s pack
  • (a) a lute or (b) any other musical instrument
  • Leather Armor and a Dagger
Spellcasting:
You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your Spells are part of your vast repertoire, magic that you can tune to different situations. See chapter 10 for the general rules of Spellcasting and chapter 11 for the bard spell list.   Cantrips You know two Cantrips of your choice from the bard spell list. You learn additional bard Cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.   Spell Slots The Bard table shows how many Spell Slots you have to cast your bard Spells of 1st Level and higher. To cast one of these spells⁠, you must expend a slot of the spell’s level or higher. You regain all expended Spell Slots when you finish a Long Rest.   For example, if you know the 1st-level spell Cure Wounds and have a 1st-level and a 2nd-level spell slot available, you can cast Cure Wounds⁠ using either slot.   Spells Known of 1st Level and Higher You know four 1st-level Spells of your choice from the bard spell list.   The Spells Known column of the Bard table shows when you learn more bard spells⁠ of your choice. Each of these spells⁠ must be of a level for which you have Spell Slots, as shown on the table. For instance, when you reach 3rd Level in this class, you can learn one new spell of 1st or 2nd Level.   Additionally, when you gain a level in this class, you can choose one of the bard Spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have Spell Slots.   Spellcasting⁠ Ability Charisma is your Spellcasting ability for your bard Spells. Your magic comes from the heart and soul you pour into the Performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting⁠ ability. In addition, you use your Charisma modifier when setting⁠ the saving throw DC for a bard spell you cast and when making an Attack roll with one.  
Spell save DC = 8 + your Proficiency bonus +your Charisma modifier
Spell Attack modifier = your Proficiency bonus +your Charisma modifier
  Ritual Casting You can cast any bard spell you know as a ritual if that spell has the ritual tag.   Spellcasting⁠ Focus You can use a musical instrument (see chapter 5, “Equipment”) as a Spellcasting focus for your bard Spells.
class features:
subclass options:
Level⁠Proficiency BonusFeaturesCantrips KnownSpells KnownSpell Level⁠ Slots: 1stSpell Level⁠ Slots: 2ndSpell Level⁠ Slots: 3rdSpell Level⁠ Slots: 4thSpell Level⁠ Slots: 5thSpell Level⁠ Slots: 6thSpell Level⁠ Slots: 7thSpell Level⁠ Slots: 8thSpell Level⁠ Slots: 9th
1st2Spellcasting, Bardic Inspirat⁠ion (d6)242
2nd2Jack of All Trades, Song of Rest (d6)253
3rd2Bard College, Expertise2642
4th2Ability Score Improvement3743
5th3Bardic Insp⁠iration (d8), Font of Inspira⁠tion38432
6th3Countercharm, Bard College feature39433
7th33104331
8th3Ability Score Improvement3114332
9th4Song of Rest (d8)31243331
10th4Bardic In⁠spiration (d10), Expertise, Magical Secrets41443332
11th4415433321
12th4Ability Score Improvement415433321
13th5Song of Rest (d10)4164333211
14th5Magical Secrets, Bard College feature4184333211
15th5Bardic Inspira⁠tion (d12)41943332111
16th5Ability Score Improvement41943332111
17th6Song of Rest (d12)420433321111
18th6Magical Secrets422433331111
19th6Ability Score Improvement422433332111
20th6Superior Inspiratio⁠n422433332211

Created by

Raven Gladstone.

Statblock Type

Class (KS)

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