Barbarian
When creating a Barbarian character, think about where your character comes from and his or her place in the world. Talk with your DM about an appropriate Origin for your Barbarian. Did you come from a distant land, making you a stranger in the area of the campaign? Or is the campaign set in a rough-and-tumble frontier where barbarians are common?
What led you to take up the Adventuring life? Were you lured to settled lands by the Promise of riches? Did you join forces with soldiers of those lands to face a shared threat? Did Monsters or an invading horde drive you out of your Homeland, making you a rootless refugee? Perhaps you were a prisoner of war, brought in chains to “civilized” lands and only now able to win your freedom. Or you might have been cast out from your people because of a crime you committed, a taboo you violated, or a coup that removed you from a position of authority.
hit dice:
1d12
hit points at 1st level:
12 + your Constitution modifier
hit points at higher levels:
1d12 (or 7) + your Constitution modifier per Barbarian level after 1st
armor proficiencies:
Light armor, Medium Armor, Shields
weapon proficiencies:
Simple Weapons, martial weapons
tools:
none
saving throws:
Strength, Constitution
skills:
Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival
starting equipment:
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a Greataxe or (b) any martial melee weapon
- (a) two handaxes or (b) any simple weapon
- An explorer’s pack and four javelins
class features:
Rage
Rage
1st-Level Barbarian Feature
In battle, you fight with primal Ferocity. On Your Turn, you can enter a rage as a bonus Action.
While raging, you gain the following benefits if you aren’t wearing heavy armor:
- You have advantage on Strength checks and Strength Saving Throws.
- When you make a melee weapon Attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a Barbarian, as shown in the Rage Damage column of the Barbarian table.
- You have Resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast Spells, you can’t cast them or concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are knocked Unconscious or if Your Turn ends and you haven’t attacked a Hostile creature since your last turn or taken damage since then. You can also end your rage on Your Turn as a bonus Action.
Once you have raged the number of times shown for your Barbarian level in the Rages column of the Barbarian table, you must finish a Long Rest before you can rage again.
Unarmored Defense
Unarmored Defense
1st-Level Barbarian Feature
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a Shield and still gain this benefit.
Reckless Attack
Reckless Attack
2nd-Level Barbarian Feature
You can throw aside all concern for Defense to Attack with fierce desperation. When you make your first Attack on Your Turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
Danger Sense
Danger Sense
2nd-Level Barbarian Feature
At 2nd Level, you gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger.
You have advantage on Dexterity Saving Throws against Effects that you can see, such as traps and Spells. To gain this benefit, you can’t be Blinded, Deafened, or Incapacitated.
Extra Attack
Extra Attack
5th-Level Barbarian Feature
You can Attack twice, instead of once, whenever you take the Attack Action on Your Turn.
Fast Movement
Fast Movement
5th-Level Barbarian Feature
Your speed increases by 10 feet while you aren’t wearing Heavy Armor.
Feral Instinct
Feral Instinct
7th-Level Barbarian Feature
Your instincts are so honed that you have advantage on Initiative rolls.
Additionally, if you are surprised at the Beginning of Combat and aren’t Incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.
Brutal Critical
Brutal Critical
9th-Level Barbarian Feature
You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee Attack.
This increases to two additional dice at 13th level and three additional dice at 17th level.
Relentless Rage
Relentless Rage
11th-Level Barbarian Feature
Your rage can keep you Fighting despite grievous wounds. If you drop to 0 Hit Points while you’re raging and don’t die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead.
Each time you use this feature after the first, the DC increases by 5. When you finish a short or Long Rest, the DC resets to 10.
Persistent Rage
Persistent Rage
15th-Level Barbarian Feature
Your rage is so fierce that it ends early only if you fall Unconscious or if you choose to end it.
Indomitable Might
Indomitable Might
18-Level Barbarian Feature
If your total for a Strength check is less than your Strength score, you can use that score in place of the total.
Primal Champion
Primal Champion
20-Level Barbarian Feature
You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.
Level | Proficiency Bonus | Features | Rages | Rage Damage |
---|
1st | 2 | Rage, Unarmored Defense | 2 | 2 |
2nd | 2 | Reckless Attack, Danger Sense | 2 | 2 |
3rd | 2 | Primal Path | 3 | 2 |
4th | 2 | Ability Score Improvement | 3 | 2 |
5th | 3 | Extra Attack, Fast Movement | 3 | 2 |
6th | 3 | Path feature | 4 | 2 |
7th | 3 | Feral Instinct | 4 | 2 |
8th | 3 | Ability Score Improvement | 4 | 2 |
9th | 4 | Brutal Critical (1 die) | 4 | 3 |
10th | 4 | Path feature | 4 | 3 |
11th | 4 | Relentless Rage | 4 | 3 |
12th | 4 | Ability Score Improvement | 5 | 3 |
13th | 5 | Brutal Critical (2 dice) | 5 | 3 |
14th | 5 | Path feature | 5 | 3 |
15th | 5 | Persistent Rage | 5 | 3 |
16th | 5 | Ability Score Improvement | 5 | 4 |
17th | 6 | Brutal Critical (3 dice) | 6 | 4 |
18th | 6 | Indomitable Might | 6 | 4 |
19th | 6 | Ability Score Improvement | 6 | 4 |
20th | 6 | Primal Champion | Unlimited | 4 |