Raven's Call | Coyote And Crow Ability | Coyote & Crow | Statblocks & Sheets | World Anvil

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Raven's Call

Related Stat: Perception Activation: Secondary Action, 1 Point of Soul Dice Check: Perception and Spirit

Using Raven's Call connects the Character’s mind to the minds of others, allowing them to communicate with people across long distances or plant subtle suggestions in their subconscious. Activating this ability costs 1 point of Soul and a Secondary action. Once Activated, Your Character Checks a Dice Pool of Perception plus Spirit. The Success Number of the Check can be modified by a few factors.
  • User
    • Is in an Encounter at the time of Activation: +2
  • Target
    • Friend: -3
    • Enemy: +3
    • Is in an Encounter at the time of Activation: -1
  • Range
    • Within sight: -1
    • Hundreds of miles away: +1
    • Thousands of miles away: +3
 

Your Character can connect to one person's mind with a single Success. Each additional Success allows them to connect to an additional person and to link those two people to each other. This connection can be kept as long as your Character takes no Primary actions. Your Character cannot benefit from Rests while using this Ability. The connection allows for verbal communication between connected parties as though they were in the same room, regardless of distance or whether they can communicate verbally outside of this Ability.

A Character cannot connect to strangers unless they can see them. Once a Character has connected to a mind, they can reconnect without them being in sight.

If your Character gets a Critical Success they may plant a suggestion into one target’s mind. The target must then make a Successful Will Check with a Success Number of 7+ the number of Critical Successes your Character achieved. If they don't Succeed, they must attempt to carry out your Character’s suggestion. Suggestions can be short-term (“Push the red button”) or long-term (“Seek me out”), but it must be simple, no more than a few words. The target will naturally incorporate this idea into their actions as long as it does not directly threaten their own safety. Once the target has completed the suggestion, they will feel confused or befuddled. The target does not become aware the suggestion was artificially planted. If your Character Critically Fails an attempt to plant a suggestion, the target will be aware that someone has attempted to invade their mind, although they will not be automatically aware of who it was.

Warning: The people of Makasing consider planting suggestions in others’ minds to be a violation of consent. It's considered rude at best and a severe violation of personal autonomy at worst. And even the communication function of this Ability has raised more than a few eyebrows. Players should consider carefully before planting suggestions in the minds of others and whether they want their minds linked. Players and Story Guides may opt for the suggestion aspect of the Ability to be unavailable in their Saga.


Created by

qwertynerd97.

System

Coyote & Crow

Statblock Type

Coyote And Crow Ability

Link/Embed