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Attention Seeker in Dungeons & Dragons 5e

Attention Seeker - 2000 AXP

TIER ONE FEATURE: Attention Seeker

    • AXP: 2000
    • Pre-Requisites: Charisma ability score of at least 14 or access granted by selecting Ravager, Personality or Dedicated Hero as base class
    • Grants Access To: None

Your need of attention is easily quenched. Your appearance takes on an otherworldly beauty that makes you look more lovely and fierce. Creatures must succeed a Wisdom saving throw (DC determined by DM based on situation) to resist talking to you. They do not have to tell you the truth or even be nice while speaking, but if they fail the saving throw, they must speak to you for as long as you want to carry on the conversation. Any violent action taken against the effected creature will nullify this effect.

Additionally, you may command attention by snapping. When you snap, an echo reverberates up to 20 ft. away, cutting through all noise. All creatures within 20 ft. must succeed a Wisdom saving throw with a DC equal to 10 + your Charisma modifier, or stop what they are doing to pay attention to you. An affected creature cannot act during its next turn instead they use their movement on their next turn to move as close to you as possible. A creature has disadvantage on this saving throw if they could be attracted to you. You may use this ability a number of times a day equal to your Charisma Modifier (Min. 1). If a creature is immune to being charmed, they are not affected by this ability.

At 3rd tier, the range of your snap increases to 40 ft. and can dispel any silence effect cast by a creature of equal tier or lower.

At 7th tier, the range of your snap increases to 80 ft.


 

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