Six young students, with uncontrollable word magic, band together to control their powers and maybe save the world.
Campaign_aspects
It has been 5 years, since the reading ban, in the Commonwealth was lifted, unfortunately the old Purist bans set in place, to keep dangerous living spells out, have begun to weaken.
Volfred Sandlewood, has started a school, for children who possess an uncontrollable type of magic, Word Magic.
Word magic was very useful, but very dangerous.
Tech_level_tl
3
Character_power_level_cpl
Grounded
Character_experience_level_cel
Novice
Deviations
Word magic works by spelling, along with powerful emotional ties called Impulses. A player or NPC who is aware of Word Magic can spend 1 Fate point, to add an Impulse to a spell.
A misspelt Word magic spell, always counts as a consequence.