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Sniper - 2300 AXP

TIER ONE FEATURE: Sniper

Given enough time, you can prepare hidden sniper nests. You take 10 minutes to construct a nest that occupies a 10-foot square area.

While inside the nest, you have three-quarters cover, and can see out of it unhindered. Neither you nor the nest can be seen by any creature more than 30 feet away, even if you make an attack from inside, though you can still be heard and detected by divination spells that penetrate more than one inch of solid material.

A creature within 10 feet of the nest can detect its presence with an Intelligence (Investigation) check against your Sniper save DC. Your Sniper Save DC = 8 + your proficiency bonus + your Dexterity modifier.

Once you leave a nest, you can't benefit from the same nest again.

Additionally, you take aim at a target and make a precision shot against a target you can see within range. Once per turn, when you make a ranged weapon attack with advantage, you cause additional 1d6 damage with that attack. This damage increase as you gain tiers, as shown on the Aimed Shot table below.

You don't need advantage on your attack roll if your target is greater than 30 feet from you and no enemies are within 5 feet of you, or if you neither you or your target have changed position since your next turn.

Finally, standing up from prone now only costs 5 feet of movement.

Aimed Shot


TierAdditional Damage
11d6
22d6
33d6
44d6
52d8
63d8
74d8
83d10
94d10
104d12


 

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