Gnome | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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PHB, Offbeat-Pixel, Homebrew, MotM

Gnome

Gnomes exude an enthusiasm for living and this vibrancy is often expressed in ornate additions to their modest clothing. Being alive is the greatest thing in the world for Gnomes, and so they spend as much time as possible trying to enjoy it. Fast talkers, who often live undergroud, they love a good joke. Unlike the dwarves, gnome burrows are bright and happy, if well-concealed.

If playing with achievements and milestones, choosing this race at character creation grants the player the achievement "Small But Mighty."

ability score increase: Your Intelligence increases by 2.See subraces for an additional ability increase. Alternatively, increase one score by 2 and another by 1, or three scores by 1.
age: Gnomes mature at the same rate as humans do, and most are expected to settle down into an adult life by around age 40. They can live 350 to almost 500 years.
alignment: Gnomes are most often good. Those who tend toward law are sages, engineers, researchers, scholars, investigators, or inventors. Those who tend toward chaos are minstrels, tricksters, wanderers, or fanciful jewelers. Gnomes are good-hearted, and even the tricksters among them are more playful than vicious.
Size: Small
speed: Your base walking speed is 25 feet.
Languages: You can speak, read, and write Common and Gnomish.
race features:

Your gnome character has certain characteristics in common with all other gnomes.

Darkvision. Accustomed to life underground, you have superior vision in the dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Gnome Cunning. You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Subrace. Three subraces of gnomes are found on Cisum: forest gnomes, rock gnomes, and salt gnomes. Choose one of these subraces.

Forest Gnome

As a forest gnome, you have a natrual knack for illusion and inherent quickness and stealth. Forest gnomes are rare and secretive. They gather in hidden communitites in sylvan forests, using illusions and trickery to conceal themselves from threats or to mask their escape should they be detected. Forest gnomes tend to be friendly with other good-spirited woodland folk, and they regard elves and good fey as their most important allies. These gnomes also befriend small forest animals and rely on them for information about threats that might prowl their lands.

Ability Score Increase. Your Dexterity score increases by 1.

Natural Illusionist. You know the minor illusion cantrip. Intelligence is your spellcasting ability for it.

Speak with Small Beasts. Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts. Forest gnomes love animals and often keep squirrels, badgers, rabbits, moles, woodpeckers, and other creatures as beloved pets.

Rock Gnome

As a rock gnome, you have a natrual inventiveness and hardiness beyond that of other gnomes Rock gnomes are the most common gnomes on Cisum.

Ability Score Increase. Your Constitution score increases by 1.

Artificer's Lore. Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.

Tinker. You have proficiency with artistan's tools (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device seases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time.

When you create a device, choose one fo the following options:

Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. it makes noises as appropriate to the creature it represents.

Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using teh device requires your action.

Music Box. When opened, this music box playes a single song at a moderate volume. The box stops playing when it reaches the song's end or when it is closed.

Salt Gnome

Salt gnomes are similar to other gnomes, save for exploring the oceans of the world. They are well accoustomed to life on the ship and by the sea, making them an invaluable member of any aquatic expidition.

Ability Score Increase. Your Constitution score increases by 1.

Diver's Talent. You can hold your breath for up to 15 minutes and you have a swimming speed of 25 feet. Additionally, you gain proficiency in the Athletics skill.

Part of the Crew. You have proficiency in one of the following tools of your choice: Cartographor's Tools, Cook's Utensils, Navigator's Tools, or Vehicles (Water).


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ColTigh128.

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