Arkhan | Cogent Roleplay | Cogent Roleplay | Statblocks & Sheets | World Anvil

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Character Name
Arkhan
Player Name
Noah
Age
16
Race
Human
Height
5' 11"
Body Type
Small
Disabling Characteristics
Attribute: STRENGTH
STR
-1 +1 +2 +3 +4
For each additional point in STR: severity in injury can be reduced once every combat encounter
Skills (+STR)
Endurance
-1 +1 +2 +3 +4 b3 4
Athletics
-1 +1 +2 +3 +4 b3 3
Grip
-1 +1 +2 +3 +4 b3 3
Swim
-1 +1 +2 +3 +4 b3 3
Throw
-1 +1 +2 +3 +4 b3 3
Attribute: REFLEX
REF
-1 +1 +2 +3 +4
For each additional point in REF: Turn Priority is Higher at the beginning of combat encounters
Skills (+REF)
Perception
-1 +1 +2 +3 +4 b3 4
Acrobatics
-1 +1 +2 +3 +4 b3 4
Ride/Pilot
-1 +1 +2 +3 +4 b3 4
Sleight of Hand
-1 +1 +2 +3 +4 b3 5
Stealth
-1 +1 +2 +3 +4 b3 5
Attribute: INTELLIGENCE
INT
-1 +1 +2 +3 +4
For each additional point in INT: Receive 3 additional Skill Points to spend in character creation
Skills (+INT)
General Knowledge
-1 +1 +2 +3 +4 b3 4
Deception
-1 +1 +2 +3 +4 b3 4
Infiltration
-1 +1 +2 +3 +4 b3 5
Persuasion
-1 +1 +2 +3 +4 b3 4
Survival
-1 +1 +2 +3 +4 b3 5

1 2 3 4 5 6 7 8 9

Vocation: Free Folk (REF)
  +1 +2 +3 +4  b3 5
Skills
Animal Handling (INT)
  +1 +2 +3 +4  b3 6
Small Weapons (CBT)
  +1 +2 +3 +4  b3 6
Vocation: Old God Magic (INT)
  +1 +2 +3 +4  b3 8
Skills
Skinchanging (INT)
  +1 +2 +3 +4  b3 7
Naturemancy (INT)
  +1 +2 +3 +4  b3 6
Hammer of the Waters (INT)
  +1 +2 +3 +4  b3 5
Greenseeing (INT)
  +1 +2 +3 +4  b3 5
Vocation: Valyrian Blood Magic (INT)
  +1 +2 +3 +4  b3 5
Skills
Blood Sacrifice (INT)
  +1 +2 +3 +4  b3 5
Pyromancy (INT)
  +1 +2 +3 +4  b3 5
Injuries
1 2 3 4 5 6
           
When the level of injury exceeds your BASE ROLL (3) + ATTRIBUTE POINTS, you fall unconscious.
Lingering Injuries / Penalties
None.
Armour
1 2 3 4 5 6 7 8
             
Destiny Points
     
Commerce Points
0 1 2 3 4 5 6 7 8
               
Inventory / Equipment
Dragonglass Shortsword (7D, -1 AL, can be used in close combat, special obsidian buffs: 'Whenever the blade strikes metal, roll a d6 and on a 1, the blade chips'
'Ice weapons lose their dice bonuses against this weapon'
'AL from ice armor cannot be used to reduce injuries from this weapon'
'If I do any level of injury to an Other, they get vaporized'
Valyrian Steel Dagger (8D, -3 AL, 6s count as two successes).
Dragonglass Dagger (from Sven - same mechanics as the short sword)
Three regular daggers (with dual wield 8D, can be used in close combat).
*Dual wield - Valyrian Steel Dagger as primary, short sword as secondary (9D, -3AL, 6s count as 2)
Karhold Godswood Leaf
Sack of 20 sorcery coins
Key of dark smoky metal, has a raven etched into the keys handle.
Weirwood bowl
Obsidian flask
New peg leg from Donal Noye - mechanical and knee can bend (-1 dice to all combat rolls and most athletic/acrobatic checks)
Dad's gold coin
Satchel - 1/2 strips of dried meat, a worn key, 5 Thenn coins, bar of bronze.
20 feet of hempen rope
Goat skull
Black Feather Quill + Ink
Paper w/ Fist First Men Runes
Runic Ice Staff (5D, -2AL, +1D when casting cryomancy, whenever the weapon strikes metal, roll a D6. On a D6, the metal shatters. This weapon is weightless.
Fist of the First Men Runes
Notes
Has a direwolf companion, Reg.
On his adventure up North.

Cohort Animals I want:
-Eagle
-Regular wolf (or 3)
-Polar Bear/Snow Bear or really any kind of bear
-Giant and/or Mammoth

Other cool spells I want to learn:
Communion
Grass Shackle
Spells to buff Reg

Created by

Busboss.

Statblock Type

Cogent Roleplay

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