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Rage - 2200 AXP

TIER ONE FEATURE: Rage

    • AXP: 2200
    • Pre-Requisites: Selected Bruiser as base class
    • Grants Access To: None

In battle, some bruisers fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

While raging, you gain the following benefits if you aren't wearing heavy armor:

  • You have advantage on Strength checks and Strength saving throws.
  • When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain tiers, as shown in the Rage table below.
  • You have resistance to bludgeoning, piercing, and slashing damage.
  • If you are able to cast spells or use technomancy, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the number of times shown for your tier in the Rage table below, you must finish a long rest before you can rage again.

Rage


TierRagesRage Damage
Tier 13+2
Tier 24+2
Tier 34+2
Tier 45+3
Tier 55+3
Tier 66+3
Tier 76+4
Tier 87+4
Tier 97+5
Tier 10Unlimited+6


 

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