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Turn the Tide - 0 AXP

TIER ONE FEATURE: Turn the Tide

    • AXP: 0
    • Pre-Requisites: Selected Bruiser as base class
    • Grants Access To: None

Your determination and endurance in the face of adversity allow for moments of incredible action. Once per day you may make a check to turn the tide of a combat encounter in the favor of your party. Roll a d20 + your Strength modifier with a DC set by the DM as determined by the gravity of the situation. Depending on the amount of your roll above or below the DC you may make a miraculous action or sacrificial play to hopefully turn the tide. This may be as simple as breaking an enemy's weapon to eliminating one of their Hit Point Pools (see The Rules of Anarchy) on success, or a sacrifice of your hit points to distract the enemy or revive a fallen ally.


 

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