small elemental, chaotic
Armor Class 13
Hit Points 16 (2d6)
Speed 20 feet, Climb 20 feet
11 (+0)
10 (+0)
10 (+0)
12 (+1)
12 (+1)
4 (-3)
Senses Passive Perception 14
Languages Understands all languages, cannot speak.
Skills: Perception+4, Acrobatics+2
Hit Dice: A Primodial may use its hit dice to heal during a short rest.
Helper: The Primordial exists only as the creation/servant of a scientist. The following rules apply.
Claws: Melee Weapon Attack +2 to hit, Hit: 1d8 slashing damge.