Primordial | Element 133 NPC Stat Block | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Primordial

small elemental, chaotic


Armor Class 13

Hit Points 16 (2d6)

Speed 20 feet, Climb 20 feet


STR

11 (+0)

DEX

10 (+0)

CON

10 (+0)

INT

12 (+1)

WIS

12 (+1)

CHA

4 (-3)


Senses Passive Perception 14

Languages Understands all languages, cannot speak.


Traits

Skills: Perception+4, Acrobatics+2

Hit Dice: A Primodial may use its hit dice to heal during a short rest.


Helper: The Primordial exists only as the creation/servant of a scientist. The following rules apply.

  • Primordials use your action to attack, dash, disengage, or dodge.
  • It takes its turn on your initiative, though it doesn't take an action unless you command it to.
  • On your turn, you can verbally command it where to move (no action).
  • Add your proficiency bonus to the primordial's AC, attack rolls, damage rolls, saving throws and skills it is proficient in.
  • If you are incapacitated or absent, the primordial acts on its own, focusing on protecting you and itself.


Actions

Claws: Melee Weapon Attack +2 to hit, Hit: 1d8 slashing damge.


Created by

BreePeterson.

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