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Chemist's Evasion in Dungeons & Dragons 5e

Chemist's Evasion - 9200 AXP

TIER THREE FEATURE: Chemist's Evasion

    • AXP: 9200
    • Pre-Requisites: Dexterity score of at least 14.
    • Grants Access To: None

After you throw, ingest or administer an Elixir or Potion you may move up to half of your movement as a free action. Moving in this manner does not provoke opportunity attacks and does not spend your movement.


 

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