Elixir Applicable to Weapon, Ingestible
Ingredients: 2x POISON
Risk DC: 9
Recommended Tier: 3
Effect:
Toxic Concoction may be drunk, administered or applied to a weapon or a single piece of ammunition. If a weapon is treated with the poison and hits a creature that creature gains the poisoned condition for one minute and the weapon loses it's potential to poison. While under the poisoned condition the creature can make a Constitution Saving Throw at the start of it's turn against your Chemist Save DC to end this condition on success. If the creature fails, it takes 1d4+INT poison damage. The Toxic Concoction may be improved when choosing the School of the Venomist.