Natural Medicines | Element 133 Class Feature | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Natural Medicines - 9000 AXP

TIER THREE FEATURE: Natural Medicines

    • AXP: 9000
    • Pre-Requisites: Proficiency in the Nature skill or an Intelligence ability score of 14 or higher, or access granted by Doctoring or Pharmacist: On-site Doctor Chemist feature.
    • Grants Access To: None

You have found a way to create natural medicines. You expend Treatment Dice to use this feature. You may use these as an Action on any adjacent target you choose. If a medicine calls for a saving throw, use your Medic Save DC as descibed in Medical Procedures. You may also choose to make a ranged attack with your medicines, and this is treated as a weapon with the thrown (range 10/30) and versatile properties.

  • Adrenaline Shot - By expending one Treatment Die, for the next minute when a living creature you choose makes an attack roll or saving throw, they can roll an additional 1d4 and add it to the result. At 8th tier, the effect lasts for 10 minutes instead.
  • Antivenom - By expending one Treatment Die, a living creature you choose is cured of being poisoned. At 8th tier, the target becomes resistant to poison damage and has advantage on saving throws against poison for 5 minutes.
  • Blazing Powder - By expending one Treatment Die, a creature you choose takes 1d4 fire damage + your Dexterity mod and stops bleeding. At 8th tier, you may choose to increase its damage to 1d6 + your Dexterity mod.
  • Chill Powder - By expending one Treatment Die, a creature you choose takes 2d6 cold damage + your Treatment Die. At 8th tier, this increases to 2d12 + your Treatment Die.
  • Emergency Shockstone - By expending three Treatment Dice, You touch a creature and grant it a measure of protection from death. The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the effect ends. This effect lasts for 1 hour. At 8th tier, the target also gains temporary hit points equal to your Intelligence modifier that lasts for 1 hour.
  • Immunol Boost - By expending one Treatment Die, a living creature you choose may reroll the next saving throw they fail, taking the second result. This effect lasts for 1 hour. At 8th tier, the target also gains a number of temporary hit points equal to your intelligence modifier when Immunol Boost triggers.
  • Necrotic Nectar - By expending two Treatment Dice, a living creature you choose takes 2d8 necrotic damage + your Wisdom mod. At 8th tier, this effect occurs at the start of the each of the living creature's turns until it succeeds a Constitution saving throw to remove it.
  • Pocket Glass - By expending one Treatment Die, a living creature you choose takes 1d4 slashing damage + your Treatment Die at the start of each of its turns for 1 minute due to blood loss. This increases to 1d8 + your Treatment Die at 8th tier.
  • Popping Powder - By expending one Treatment Die, a creature you choose must make a Wisdom saving throw. On a fail, that creature is blinded until its next turn. At 8th tier, you may use any higher number of Treatment Dice to increase the duration by as many turns.
  • Rejuvenation Powder - By expending one Treatment Die, a living creature you choose regains 1d4 + your Treatment Die hit points. At 8th tier, this increases to 1d10 + your Treatment Die.
  • Revitalization Powder - By expending two Treatment Dice, a living creature at 0 HP rises up again with your Intelligence mod + your Treatment Dice Hit Points. At 8th tier, you may use 2 more Treatment Dice to increase this to 1/4 its maximum hit points.
  • Revival Powders - By expending four Treatment Dice, you can immediately stabilize and wake at 1 Hit Point a creature you choose. At 8th tier, the target also gains Hit Points equal to your intelligence mod + your Treatment Dice.
Multiclassing Compatability: If using this feature with any base class beside Medic, you gain access to 2 + your proficiency bonus d6 Treatment Dice per long rest. Your save DC is 8 + your Wisdom modifier.


 

Created by

BreePeterson.

Statblock Type

Element 133 Class Feature

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