Profession | Element 133 Class Feature | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild
Profession - 0 AXP

TIER ONE FEATURE: Profession

    • AXP: 0
    • Pre-Requisites: Selected Medic as Base Class
    • Grants Access To: Surgeon, Field Doctor, Auto-Doc, Quack, or Plague-Bearer feature trees.

You may choose a Profession for your Medic granting you access to a feature tree: the Surgeon, Field Doctor, Auto-Doc, Quack, or Plague-Bearer. These 'sub-classes' are detailed below.

The Pacifist

You may choose the path of the pacifist if you decide to become a Surgeon or Field Doctor. As a pacifist, you do not harm but only persuade the enemy to stop fighting and end the battle peacefully, or to keep your allies alive and let them handle the fighting. Choosing a pacifist profession also allows you to use an action to heal or give temporary hit points to an ally within 5 feet of you. This healing is equal to one of their Hit Die + your intelligence modifier. The temporary hit points last for 1 minute. This spends one of their Hit Die upon use. You can do this a number of times equal to your Intelligence modifier (minimum 1) and regain all uses on a long rest. This healing increases to 2 HD at the 4th tier, 3 HD at the 6th tier, and 4 HD at the 8th tier. If any are given as Temporary Hit Points, they do not stack as normal.

Additionally, choosing the Surgeon profession grants you access to the Surgeon Feature Tree containing the Surgeon: Eyes on Me, Surgeon: Proper Surgery, Surgeon: The Best Medicine, and Surgeon: Total Anatomy features.

Choosing the Feild Doctor profession grants you access to the Feild Medic Feature Tree containing the Field Doctor: Medicinal Cloud, Field Doctor: Quick Assessment, Field Doctor: Skilled Patchwork, and Field Doctor: Übermensch features.

Breaking your Hippocratic Oath with intent will result in your Profession changing to the appropriate Oath-breaker version of your class (Surgeon becomes Quack, and Field Doctor becomes Plague-Bearer). Any features you have upgraded to in the Surgeon or Field Doctor feature trees are immediately removed and replaced with the equivalent features from the feature trees of their oath-breaker variants below.

The Hippocratic Oath

I will respect the hard-won scientific gains of those physicians in whose steps I walk, and gladly share such knowledge as is mine with those who are to follow. I will apply, for the benefit of the sick, all measures required, avoiding those twin traps of overtreatment and therapeutic nihilism. I will remember that there is an art to medicine as well as science, and that warmth, sympathy, and understanding may outweigh the surgeon's knife or the chemist's drug. I will not be ashamed to say "I know not," nor will I fail to call in my colleagues when the skills of another are needed for a patient's recovery. I will respect the privacy of my patients, for their problems are not disclosed to me that the world may know. Most especially must I tread with care in matters of life and death. If it is given me to save a life, all thanks. But it may also be within my power to take a life; this awesome responsibility must be faced with great humbleness and awareness of my own frailty. Above all, I must not play at God. I will remember that I do not treat a fever chart, a cancerous growth, but a sick [thinking] being, whose illness may affect the person's family and economic stability. My responsibility includes these related problems if I am to care adequately for the sick. I will prevent disease whenever I can, for prevention is preferable to cure. I will remember that I remain a member of society, with special obligations to all my fellow [thinking] beings, those sound of mind and body as well as the infirm. If I do not violate this oath, I may enjoy life and art, respected while I live and remembered with affection thereafter. May I always act so as to preserve the finest traditions of my calling and may I long experience the joy of healing those who seek my help.

(Shortened) Code of Ethics for Medical Professionals:

  • Share medical knowledge with those who seek it.

  • Treat your patients to the best of your ability.

  • Respect patient confidentiality.

  • Save the lives of those who you can and put those to rest who cannot be saved with respect and dignity.

The Auto-Doc

You cannot always trust your flesh to perform complex procedures. Machines, on the other hand, will always perform their dedicated tasks exactly as taught unquestioningly. By selecting the Auto-Doc profession you gain the ability to use the AID system, these medical machines drones, and/or mechanical appendages strapped to your body react by physical or mental command and increase the range, accuracy, and speed of your medical skills. You may upgrade to the Auto-Doc Feature Tree at any time regardless of whether you already have another profession. In addition, if you select the Auto-Doc profession at Tier One you may select another profession at Tier 3 taking the abilities and access granted by them at no additional AXP cost.

Take the Quick Patch Tier One feature for no AXP cost and gain access to the begining features of the Auto-Doc Feature Tree containing the Auto-Doc: AID Drone, Auto-Doc: Drone Lifting, Auto-Doc: Drone Fleet, Auto-Doc: AID Appendage, Auto-Doc: Dual Appendage, Auto-Doc: Support Beam, Auto-Doc: Toxin Beam, Auto-Doc: Force Shield, and Auto-Doc: Emergency Protocols features.

The Oath Breaker

Sometimes the best way to save a person is not to save them at all. Whether your character is evil, or just more focused on offense than defense the Quack or Plague-Bearer profession is for you. A major shift in ideology and alignment may result in your Profession changing to the appropriate pacifist version of your class (Quack becomes Surgeon, and Plague-Bearer becomes Feild Medic). Any features you have upgraded to in the Quack or Plague-Bearer feature trees are immediately removed and replaced with their equivalent features from the feature trees of their oath-breaker variants above.

Quack

They laughed when you removed the internal organs of your patient. You laughed when you put the organs inside of them. Why? Why not? The Quack is the one who chose the medical life, not to 'help people' or 'ensure the longevity of everyone' but instead for science! How far can the organic body go? How fragile are they? How can they be improved? What sorts of creatures can you CREATE? The Quack gains the ability to talk to ducks and other waterfowl. Perhaps other birds, too. Are the translations accurate? No one really can answer that.

By selecting the Quack as your profession you may roll any amount of Treatment Dice (see the Medical Procedures Medic base class feature) as an action to create pain killers equal to the number rolled on the Treatment Dice. A creature can consume a pain killer as a bonus action, or feed another creature one as an action. Each pain killer causes the creature to regain 1 hit point, and suppresses the Stunned condition or 1 level of exhaustion, per pain killer ingested, for 1 hour. The creature still has levels of exhaustion, but it is not affected by them for the duration. You may use a Pain Killer to wake a stabilized creature at 0 hit points, they wake immediately with no adverse effects. However, they remain at 1 hit point until healed.

If a creature ingests more pain killers than its Constitution modifier before completing a short rest, that creature gains the Poisoned condition until its next rest.

Additionally, selecting the Quack profession grants access to the Quack Feature Tree containing the Quack: Kooky Surgery, Quack: Organic Harvest, Quack: Living Harvest, and Quack: Unfeeling features.

Plague-Bearer

Populations kept alive by overly zealous medicine have led to a weaker immune system. Disease is simply nature's way of sorting those weaklings from those who can truly survive life's challenges, and who are those fools to say otherwise? The Plague-Bearer is this catalyst to nature, bringing disease wherever he goes and cleansing the world of those too weak to be allowed to remain alive and propagate their weakness.

By selecting the Plague-Bearer as your profession you may spend one Treatment Die as a bonus action after hitting a creature with an attack to cause that creature to bleed. The target takes necrotic damage equal to the Treatment Die rolled, and must succeed on a Constitution saving throw, or take additional necrotic damage, equal to your original roll, each turn. On a success, the bleeding ends.

The target or another creature can use its action to stop the bleeding with a success on a Wisdom (Medicine) check with a DC of 10. The bleeding also stops if the target regains 1 hit point. Otherwise, it ends after 30 seconds.

Additionally, selecting the Plague-Bearer as your profession grants access the Plague-Bearer Feature Tree containing the Plague-Bearer: Vector of Infection, Plague-Bearer: Noxious Aura, Plague-Bearer: Infected Wound, and Plague-Bearer: Superbug features.


 

Created by

BreePeterson.

Statblock Type

Element 133 Class Feature

Link/Embed