Conrad Saint-Bruit | Character Sheet (Legacy) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Conrad Saint-Bruit

Bard (Lore) 9 Class & Level
Entertainer Background
Whismur Race
CG Alignment

Strength 10
+0
Dexterity 16
+3
constitution 13
+1
intelligence 16
+3
wisdom 10
+0
charisma 20
+5
Total Hit Dice 9
Hit Die
1d8+1
+4 proficiency bonus
+0 Strength
+7 Dexterity
+1 Constitution
+3 Intelligence
+0 Wisdom
+9 Charisma
saving throws
+7 Acrobatics
+1 Animal Handling
+9 Arcana
+1 Athletics
+5 Deception
+9 History
+7 Insight
+5 Intimidation
+3 Investigation
+1 Medicine
+2 Nature
+2 Perception
+10 Performance
+10 Persuasion
+10 Religion
+3 Sleight of Hands
+3 Stealth
+3 Survival
skills

 
15
Armor Class
65
Hit Points
+3
Initiative
25
Speed
Attacks
English, French, Japanese
Light armor, simple weapons, simple firearms, hand crossbows, longsword, rapier, shortsword
Harmonica, Flute, Guitar, Maracas
Calligrapher's tools, cards
Proficiences
12 spells known. DC 16, +8 to hit
9d8 Bardic Inspiration
Cutting Words
Cantrips: Light, Mending, Vicious Mockery
1st level (4 slots): Cure Wounds, Command, Tasha's Hideous Laughter, Identify, Charm Person
2nd level (3 slots): Shatter, Heat Metal (V), Wither and Bloom (V)
3rd level (3 slots): Counterspell, Sending, Slow, Leomund's Tiny Hut
4th level (3 slots): Phantasmal Killer (V)
5th level (1 slot): Synaptic Static (V), Scrying

Pokemon moves (Con)
DC 12
Guidance, Thunderclap
1/day each: Longstrider, Jump, Thunderwave.

Spellcasting
Heirloom Harmonica, Solgaleo bolo tie, Studded Leather Armor, Dagger, backpack, bedroll, tent, mess kit, tinderbox, 9 days of rations, waterskin, 50 feet of hemp rope, Journal, Fountain pen, Ink pot, Xerneas necklace and bible, pouch of 18 hard candies, Honorary Huntsman Badge

letter from Rev. V
Identify Pearl

204 gp 1 sp 8 cp
Equipment
I know a story relevant to almost every situation.
Personality Traits
The stories, legends, and songs of the past must never be forgotten, for they teach us who we are.
Ideals
My instrument is my most treasured possession, and it reminds me of my goal to find my missing father, Augustus.
Bonds
I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.
I think I'm luckier than I am.
Cowardly nature.
Flaws
I Ain't afraid of no ghost
-You gain resistance to any damage that undead creatures deal to you, so long as that damage is not one of the following: Force, Necrotic, Psychic, or Radiant.

Soundproof
-You are immune to thunder damage and you are considered to be deaf for determining the effects of spells that rely on hearing such as Dissonant Whispers.

Bring the Noise
-Whenever you cast a spell that requires verbal components, you may choose to have the spell deal thunder damage instead of it’s normal damage.

Song of Rest
-You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points by spending Hit Dice at the end of the short rest, each of those creatures regains an extra 1d8 hit points.

Cutting Words
  • When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature's roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can't hear you or if it's immune to being charmed.

  • Font of Inspiration
    -You regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.

    Prodigy
    -calligrapher's tools, japanese, perception, exp. in arcana

    Font of Inspiration
    -you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.

    Countercharm
  • As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).
  • Features & Traits

    Heroes Enabled

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    Created by

    Rekdos.

    Statblock Type

    Character Sheet (Legacy)

    Link/Embed