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Zykurst X. Wyvarn

Three-Eye Race
First Mate Origin
Fighter 1 Class & Level
Neutral Alignment
N/A Deity
N/A Faction
N/A Rank/Position
0 Loyalty
N/A Company

Strength 14
+2
Dexterity 12
+1
constitution 10
+0
intelligence 8
-1
wisdom 16
+3
charisma 12
+1
Total Hit Dice 1
Hit Die
1d10+0
+2 proficiency bonus
+4 Strength
+1 Dexterity
+2 Constitution
-1 Intelligence
+3 Wisdom
+1 Charisma
saving throws
+3 Acrobatics
+3 Animal Handling
-1 Arcana
+4 Athletics
+1 Deception
-1 History
+5 Insight
+3 Intimidation
-1 Investigation
+0 Martial
+3 Medicine
-1 Nature
+5 Perception
+1 Performance
+1 Persuasion
-1 Religion
+1 Sleight of Hands
+1 Stealth
+3 Survival
skills

 
0
MV
0
Prestige
0
Attunement Slots
16
Armor Class
10
Hit Points
+1
Initiative
30
Speed
Hook Blade 1d20+4 1d8+2
Chain 1d20+4 1d4+2
Pistol 1d20+3 1d10+1
Club 1d20+4 1d4+2
Fist 1d20+4 1d6+2
Attacks
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: Vehicles(Water) Navigator's Tools
Saving Throws: Acrobatics, Athletics, Insight, Intimidation, Perception
Proficiences
WEAPONS
Hook Blade
Chain
Pistol
Club
ARMOR
Chain Mail
AMMO
20 Bullets
EQUIPMENT
Backpack
Bedroll
Mess Kit
Tinder Box
10 Torches
10 Rations
Waterskin
50ft Hempen Rope
50ft Silk Rope
Common Clothes
Belt Pouch
MONEY
10 Gp
Equipment
N/A
Faction
Custom
Stat Array
Mind's Eye
You can read all writing and you have proficiency in the insight skill.

Voice of All Things
You can hear the voice of all things granting you further insight on the world. You gain 1 inspiration for 24 hours every time you take a long rest.

Unarmed Fighting
Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren't wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.
At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you.

Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.

Once you use this feature, you must finish a short or long rest before you can use it again.

Ship's Passage
When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you're calling in a favor, you can't be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Metlgraymon.

Statblock Type

Verum Character Sheet

Link/Embed