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Inspire Confidence in Dungeons & Dragons 5e

Inspire Confidence - 5600 AXP

TIER TWO FEATURE: Inspire Confidence

    • AXP: 5600
    • Grants Access To: None

The Charismatic hero can inspire his or her allies, bolstering them and improving their chances of success. An ally must listen to and observe the Charismatic hero for a full round for the inspiration to take hold, and the hero must make a Charisma check (DC 10). The effect lasts for a number of rounds equal to the hero’s Charisma modifier, or until the Charismatic hero is incapacitated.

An inspired ally gains a +2 morale bonus on saving throws, attack rolls, and damage rolls.

A Charismatic hero can’t inspire him or herself. The hero can inspire a number of allies equal to his or her tier.


 

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