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Curse of Ill-Fated Fortune in Dungeons & Dragons 5e

Grim Hollow Campaign

Curse of Ill-Fated Fortune

5-level Enchantment

Ritual - does not require spell slot, takes 10 minutes longer
Casting Time: 1 minute
Range/Area: Self
Components: V, S, M
Materials: shred of the target’s clothing, a splinter of bone, and a collection of bone dice worth at least 5 gp, all of which the spell consumes
Duration: Until cured
This spell curses a creature on the same plane of existence as you with withering and horrific aging. The target must make a Dexterity saving throw against your spellcasting DC. On a successful save, the target becomes aware that somebody attempted to curse them. On a failed save, the target becomes cursed and is unaware of this. Upon the completion of this curse’s triggering event, the target automatically advances to stage 1 of this curse.   Triggering event. The next time the target walks through a doorway or up a flight of stairs, the target stubs their toe, bruising it badly.   Stage 1. The cursed creature falls victim to minor inconveniences and bad luck. Shops they wish to visit close just as they arrive, equipment breaks at inconvenient moments, and other unfortunate events befall them.   Stage 2. The cursed creature becomes a beacon of bad luck as otherwise harmless setbacks become increasingly dangerous. For example, objects constantly seem to be placed in their way. Additionally, the cursed creature has disadvantage on Dexterity saving throws.   Stage 3. The cursed creature becomes dangerously accident-prone, as even the simplest tasks have unforeseen life-threatening consequences. The cursed creature’s Dexterity score becomes 6, unless it was lower already.   Culmination. Upon failing the final escalation check, the cursed creature becomes abandoned by lady luck. When the cursed creature makes all ability checks, saving throws, or weapon attacks it does so with disadvantage.
Available for: Witch

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