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Spell-Storing Item in Dungeons & Dragons 5e

Spell-Storing Item

1-level Transmutation

Casting Time: 1 minute
Range/Area: touch
Components: SM
Materials: focus and any components needed for chossen spell
Duration: 1 hour or until used
You infuse a small object with magic, infusing the spell effect into the item to draw it forth later. The item becomes, in effect, a wand with a single charge that only you can use. You can choose a 1st level spell from any class. You must provide any expensive material components at the time you imbue the spell into the object. You attach the component to the object during the time you imbue the spell. The item takes the place of any components (including verbal and somatic components). After 1 hour or the item is used the spell slot islost.
Creating a spell storing item is a difficult and dangerous process, but the dangers are not known till you attempt to use the item. When you use the item, you must succeed on intelligence (Arcana) check (DC 12 + twice the spell level) to cast the spell. If you fail the check, a mishap occurs instead; by default, this deals 2d6 force damage to you, but alternative mishaps are possible at the DM's discretion (see
At higher levels: If you cast this spell from a higher level spell slot, you can imbue a spell of the same level as the slot used.
Available for: Artificer

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