When your Character Activates Winter’s Rest as a Secondary Action, they fall into a deep slumber that could be mistaken for death. They cannot be roused, even by Physical Damage, until at least four hours have passed and are unaware of what is happening in the world around them.
After four hours, they get the benefit of a Long Rest. In addition, they make a Check based on a Dice Pool of their Will and Spirit. For each Success they achieve on their Check they recover addi- tional points in Body, Mind, or Soul, spent in any way they choose. Any Critical Successes may instead be used to recover lost Stat points or remove Effects such as Disease or Poison.
Using this Ability does not count as taking a Long Rest and a Character who has used this Ability may take a Long Rest and gain the full benefits from it even after they have just awoken from using this Ability.