River’s Flow | Coyote And Crow Ability | Coyote & Crow | Statblocks & Sheets | World Anvil

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River’s Flow

Related Stat: Endurance Activation: Secondary Action, 1 point of Mind Dice Check: None

With this Ability your Character may alter the way their own body behaves, down to the cellular level — it can change everything from heart rate to organ function to musculature.

Activating this Ability costs a Secondary Action and 1 point of Mind. It may be used in or out of an Encounter.

The Character may add one die to any roll involving a chosen Physical or Mental Stat for that Round (Strength, Agility, Endurance, Intelligence, Perception, Wisdom). This doesn't change their Stat nor does it affect Derived Stats, it simply adds one die to their Pool for that roll.

In addition, your Character can use this Ability to modify their physiology. There are a wide variety of uses for this but here are a few examples:

  • Instantly fall asleep, even when circumstances might make it normally difficult.
  • With a Primary Action, slow or stop blood flow in an area, canceling the Bleeding Effect.
  • As a Primary Action, accelerate the body’s healing process. The Character may gain one point of Body this way per day. They may use this function even if they are at zero Body.
  • As a Primary Action, slow pulse and breathing, allowing the Character to hold their breath for an extended time. Add Perception to Endurance Checks.
  • Mimic death. Add Endurance to Performance checks for mimicking death.
  • Control their involuntary muscles to manipulate their facial structure, making them harder to recognize. Add Will to Disguise Checks at Story Guide’s discretion.

Other effects as determined or approved by the Story Guide.

Your Character can only use River’s Flow for one effect at a time. If a Character is unable to focus or is otherwise distracted as determined by the Story Guide, they must make a Will Check to Activate this Ability.


Created by

qwertynerd97.

System

Coyote & Crow

Statblock Type

Coyote And Crow Ability

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