With this Ability, your Character can temporarily increase their Agility. To Activate, the Player spends 1 point of Mind, a Secondary Action, and then makes a Wisdom Check. For each Success, the Character’s Agility increases by 1. When the Character’s Agility goes up, all related Skill Pools and Abilities increase as well. However, Derived Stats, such as Body, do not.
The Agility boost lasts until the Character’s next Rest or the end of their next Encounter, whichever comes first. The maximum their Agility can be increased is two times their normal AgilityStat.