Warrior's Fire | Coyote And Crow Ability | Coyote & Crow | Statblocks & Sheets | World Anvil

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Warrior's Fire

Related Stat: Strength Activation: Secondary Action, 2 Points of Mind Dice Check: None

Once per day, your Character may choose to go into a fierce rage, allowing them to upgrade damage from any Strength based attack. Activating the Ability is a Secondary Action and costs 2 points of Mind. When Activated, the Character adds one Critical Die to their Strength-based Dice Pools for the rest of that Encounter. Until deactivated, the Character must make Strength-based attacks as their Primary Action if possible.

The Character may Activate the Ability in subsequent Rounds, building their rage, adding an additional Critical Die each time. The Player can Activate the Ability a number of times per Encounter equal to their Strength.

Your Character cannot hold back attacks or use Focus to lower dice results while Warrior’s Fire is active. If no opponents are available, they must continue to attack, targeting allies or bystanders if necessary. They can avoid attacking for one Round with a Will Check as a Secondary Action. If a Character can make three Successful Will Checks in a row, they may end their rage.

While they are raging, your Character cannot fall Unconscious. Once the rage ends, if they have 0 or fewer Mind, they immediately fall Unconscious. At 1 or more Mind, they cannot make Dice Checks until they have taken a Short or Long Rest and they will be in a listless daze.


Created by

qwertynerd97.

System

Coyote & Crow

Statblock Type

Coyote And Crow Ability

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