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Teeny 2.0

Goblin Race
Tribal (court mage) (int) Origin
The Mimic Dresser (gonna mimic bloodmage wizard) 5 Class & Level
Chaotic Neutral Alignment
Argal Deity
Prog Faction
Rank/Position
Loyalty
Company

Strength 9
-1
Dexterity 16
+3
constitution 14
+2
intelligence 20
+5
wisdom 12
+1
charisma 8
-1
Total Hit Dice
Hit Die
1d+2
+3 proficiency bonus
-1 Strength
+6 Dexterity
+5 Constitution
+8 Intelligence
+1 Wisdom
-1 Charisma
saving throws
+3 Acrobatics
+1 Animal Handling
+8 Arcana
-1 Athletics
+0 Deception
+8 History
+1 Insight
+0 Intimidation
+8 Investigation
+1 Martial
+1 Medicine
+5 Nature
+4 Perception
+0 Performance
+0 Persuasion
+8 Religion
+6 Sleight of Hands
+6 Stealth
+4 Survival
skills

 

MV

Prestige
3
Attunement Slots
15
Armor Class
48
Hit Points
+2
Initiative
40ft
Speed
Attacks
Prof in Con saves
Prof in Int saves
Prof in Dex saves

Skill profs- arcana, History, stealth, sleight of hand, Investigation, Perception, survival, Religion

Tool profs- Thieve's tools, Smith's tools
Languages- Common, Goblin, Halfling, Elvan, Undercommon
Proficiences
Spells in spell book
Cantrip- Mind Sliver, Message, Mage hand, prestidigitation
1st level- Magic missile, Detect Magic, shield, Chromatic orb, Feather fall, Identify, mage armor, Comprehend languages.
2nd level- Vortex Warp, Cloud of daggers, Misty Step
3rd level- Slow, Counter Spell, Dispel Magic
Spellcasting
14 gp
Shield
Dagger
leather armor
Longbow 20 arrows
Explorers pack
Dress sphere
Pocket mirror
Tribal clothes
Fine clothes
Equipment
Prog
Faction
point buy is
Str 8 + 1 from geld starting feat to 9
Dex 14 +1 from race to 15 + 1 from geld starting feat to 16
Con 14
Int 15 + 1 from origin to 16 +2 from race to 18 +2 from ASI at 4 to 20
Wis 12
Cha 8
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Feats and Asi's
Level 1 Crimson geld
Benefits
+1 Strength, +1 Dexterity
100ft Darkvision
+5 Movement speed
Wild Shape - Once per long rest, you may transform into a bat

Detriments
You cannot eat food or drink water, you may only gain sustenance from fresh blood. This blood can be of any kind.
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Level 3 Refined Blood magic
You have refined the use of your blood to a high degree, reducing some of the inherent risk of blood magic. You gain the following benefits:

Damaging an enemy with a spell cast through Blood Gamble allows you to reroll the health cost and take the lower result. The damage must be dealt before the health cost is taken for the reroll to apply.

When using Blood Gamble, you can increase the health cost by the spell’s level and increase the damage of the spell cast by half the total health used. Does not affect delayed damage spells. Only affects the first instance of damage on damage over time spells.

If you drop to 0 hit points from using Blood Gamble or Ritual Sacrifice, then you are automatically stabilized. You can't use this feature again until you finish a short or long rest.
--
Level 4 +2 int

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Class features

Level 2 -Danger sense chosen for permanent feature
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

poison57.

Statblock Type

Verum Character Sheet

Link/Embed