Weapon
Legendary Requires Attunement
This longsword sympathetically channels and amplifies the power and personality of its wielder. Your Strength is its Strength: Base Damage (versatile): 1d8 (1d10) Base Magic Bonus: LVL 4-10 +2 LVL 11-20 +3 Your Soul Decides: Base damage type/appearance: Evil-Necrotic / The sword takes on a jagged appearance and dark aura when attuned. Neutral-Force / The sword takes on the form of a simple, well crafted weapon that exudes a cold white light when attuned. Good-Radiant / The sword takes on an elegant, graceful appearance and the aura of golden sunlight when attuned. In all forms the sword has a golden colored gemstone in its hilt. Defender of the Plane: While on the material plane, the sword deals an extra 1d6 damage against entities originating from other planes (i.e. Fey, Fiend, Celestial, etc.). Jerusand's Legacy: 3 Charges per Long Rest: Jerusand's Defense - Use a reaction to cast Absorb Elements Jerusand's Fury - On a weapon hit, Cast Wrathful Smite Jerusand's Compassion - Use a bonus action to cast Sanctuary 1 Charge per week: Jerusand's Repose - The party can treat a Short Rest as a Long Rest Other characteristics might be discovered.