CLOUD MEMORY
By uttering the phrase “Forget!”
the user can make the Dominated
victim forget the current moment
as well as the last few minutes,
enough to mask a superficial
feeding or a chance meeting. No
new memories are formed and if
pressed the victim realizes they
have a few minutes missing.
■ Cost: Free
■ Dice Pools: Charisma + Dominate vs Wits + Resolve
■ System: No roll is required
against an unprepared mortal
victim. Clouding the memory
of a resisting victim or another
vampire requires a Charisma
+ Dominate vs Wits + Resolve
roll.
-Duration: Indefinitely
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DEMENTATION
■ Amalgam: Obfuscate 2
This subtle power requires nothing
more than casual conversation, as
the vampire’s insidious influence
hides between the lines and inflections employed. The victim finds
themselves increasingly agitated as
their inner demons bubble to the
surface, eventually drowning out
all rhyme and reason.
■ Cost: One Rouse Check per
scene
■ Dice Pools: Manipulation +
Dominate vs Composure +
Intelligence
■ System: After engaging in
conversation with a victim,
the user can activate this
power. For the duration of the
scene, the user may attack a
single individual each turn in
a Manipulation + Dominate
vs Composure + Intelligence
conflict, causing Superficial
damage to Willpower. A mortal
who becomes Impaired by this
power experiences a nervous
breakdown or psychotic break,
the shape and nature of which depends on their personality
(and perhaps their blood
Resonance). A vampire that
becomes Impaired by this power
must immediately succumb to
a Compulsion, as chosen by the
power’s user.
If the user wants to affect
multiple victims, they need to
make a separate Rouse Check
for each one.
■■ Duration: One Scene.
AWE
Anyone in the presence of the
vampire finds their attention
inexplicably drawn to them. Those
listening to the vampire speak
might suddenly agree on subjects
where they once held different
viewpoints. While this power
doesn’t cause rapt infatuation, it
is still strong enough to sway the
minds of most mortals.
■ Cost: Free
■ Dice Pools: Manipulation +
Presence vs Composure + Intelligence
■ System: Add the Presence
rating to any Skill roll involving Persuasion or Performance
as well as to other Charismarelated rolls, at the Storyteller’s
discretion. Anyone aware that
they’re being affected can try to
resist with a contest of Composure + Intelligence vs the user’s
Manipulation + Presence. On
a win, the target can resist the
effects for one scene; a critical
win makes the target immune
for the entire night. Once the
power wears off, victims revert
to their previous opinions.
■ Duration: One scene or until
intentionally ended
UNSWAYABLE MIND
The user gains a mystical ability
to resist any attempts to sway
them through mundane charms,
coercion, and wiles. Some exhibit
Unswayable Mind as zen-like
calm, others as supernatural stubbornness.
■ Cost: Free
■ System: The user adds their
dots in Fortitude as extra
dice in any roll made to resist
coercion, intimidation, seduction, or any other attempt to
sway the user’s mind against
their will. This power also
works against supernatural
abilities such as Dominate and
Presence.
■ Duration: Passive