Killian | Vampire the Masquerade 5e Character Sheet | World of Darkness 5th Edition (Paradox) | Statblocks & Sheets | World Anvil

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Name
Killian
Chronicle
Vulture City
Sire
Selena Moreau
Concept
Wannabe Socialite
Ambition
Status
Desire
Predator
Consensualist
Clan
Ventrue
Generation
12

Attributes

Physical

Strength
Dexterity
Stamina

Social

Charisma
Manipulation
Composure

Mental

Intelligence
Wits
Resolve

Health

Willpower

Skills

Athletics
Brawl
Craft
Drive
Firearms
Melee
Larceny
Stealth
Survival
Animal ken
Etiquette
Insight
Intimidation
Leadership
Performance
Persuasion
Streetwise
Subterfuge
Academics
Awareness
Finance
Investigation
Medicine
Occult
Politics
Science
Technology

Disciplines

Dominate
CLOUD MEMORY   By uttering the phrase “Forget!” the user can make the Dominated victim forget the current moment as well as the last few minutes, enough to mask a superficial feeding or a chance meeting. No new memories are formed and if pressed the victim realizes they have a few minutes missing.   ■ Cost: Free   ■ Dice Pools: Charisma + Dominate vs Wits + Resolve   ■ System: No roll is required against an unprepared mortal victim. Clouding the memory of a resisting victim or another vampire requires a Charisma + Dominate vs Wits + Resolve roll.   -Duration: Indefinitely   --- DEMENTATION   ■ Amalgam: Obfuscate 2 This subtle power requires nothing more than casual conversation, as the vampire’s insidious influence hides between the lines and inflections employed. The victim finds themselves increasingly agitated as their inner demons bubble to the surface, eventually drowning out all rhyme and reason.   ■ Cost: One Rouse Check per scene   ■ Dice Pools: Manipulation + Dominate vs Composure + Intelligence   ■ System: After engaging in conversation with a victim, the user can activate this power. For the duration of the scene, the user may attack a single individual each turn in a Manipulation + Dominate vs Composure + Intelligence conflict, causing Superficial damage to Willpower. A mortal who becomes Impaired by this power experiences a nervous breakdown or psychotic break, the shape and nature of which depends on their personality (and perhaps their blood Resonance). A vampire that becomes Impaired by this power must immediately succumb to a Compulsion, as chosen by the power’s user. If the user wants to affect multiple victims, they need to make a separate Rouse Check for each one.   ■■ Duration: One Scene.
Presence
AWE   Anyone in the presence of the vampire finds their attention inexplicably drawn to them. Those listening to the vampire speak might suddenly agree on subjects where they once held different viewpoints. While this power doesn’t cause rapt infatuation, it is still strong enough to sway the minds of most mortals.   ■ Cost: Free   ■ Dice Pools: Manipulation + Presence vs Composure + Intelligence   ■ System: Add the Presence rating to any Skill roll involving Persuasion or Performance as well as to other Charismarelated rolls, at the Storyteller’s discretion. Anyone aware that they’re being affected can try to resist with a contest of Composure + Intelligence vs the user’s Manipulation + Presence. On a win, the target can resist the effects for one scene; a critical win makes the target immune for the entire night. Once the power wears off, victims revert to their previous opinions.   ■ Duration: One scene or until intentionally ended
Fortitude
UNSWAYABLE MIND   The user gains a mystical ability to resist any attempts to sway them through mundane charms, coercion, and wiles. Some exhibit Unswayable Mind as zen-like calm, others as supernatural stubbornness.   ■ Cost: Free   ■ System: The user adds their dots in Fortitude as extra dice in any roll made to resist coercion, intimidation, seduction, or any other attempt to sway the user’s mind against their will. This power also works against supernatural abilities such as Dominate and Presence.   ■ Duration: Passive
Hunger
 
Humanity
 

Chronicle Tenets

- Finish meals, regardless of portion size
  • Greet when meeting / leaving
  • Touchstones & Convictions

    - Illegitimate son (American-Irish). Unknown first name, but middle name is "Cillian", original spelling of Killian.

    Clan Bane

    Specific feeding preference. Resolve + Awareness test for character to sense the type of blood.   Spend willpower to feed on anything else. Feeding outside of preference without willpower causes vomit.   **Preference is older rich.

    Advantages & Flaws

    Haven (gated community)
    Resources
    Eat food
    Misc. dealer
    Owes debt (sire)
    Folkloric (rose)
    Prey exclusion (nonconsenting)
    Dark secret (masquerade)

    Notes

    Persuasion (Victims) Academics - Business / Finances Craft - Car maintenance Performance - Selling Tactics Science - Arson Politics - Networking

    Blood Potency

    Experience

    Total Experience:
    15
    Spent Experience:
    3

    Background

    Apparent age: 33

    Distinguishing features

    Irish accent (Cork)

    History

    An immigrant from Ireland, Killian came with other entrepreneurs that were promised stable careers in the United States. The career he was promised turned out to be factory work from a failing business, and so he was left to seek work on his own with his limited experience and rights.   He found temporary work trafficking alcohol to speakeasies and used his earnings over a few years to invest in a car manufacturing and selling business. Killian was able to establish a wide network and with other businessmen. However, his ethnicity made it almost impossible for him to have a higher social status that he felt entitled to.   He was approached by a younger woman, and his future sire, named Selena. She convinced him that she was from a highly respected social class. Killian agreed to work with her under the assumption that he would be able to get the status that he deserved, only to realize that he had been tricked by a Ventrue vampire into an embarrassing loophole; he may be a Ventrue, but he has no respect as one.   Tricked again with a promise, Killian dedicates his immortality to climbing the ranks of vampire society.


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