Minotaur | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Minotaur

Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Their horns range in size from about 1 foot long to great, curling weapons easily three times that length. They often ornament their horns with metal rings or sheathe them in metal to protect them from damage.
ability score increase: Your Strength score increases by 2, and your Constitution score increases by 1.
age: Minotaurs develop more slowly than humans, reaching full maturity around the age of 20. They typically become acolytes at around 8 or 9 years old, making them among the older members of their crops. Once they reach maturity, though, Minotaurs age quickly, rushing headlong through the trials (as they do all aspects of life) to complete them before they pass their peak. A Minotaur allowed to die of old age would rarely live beyond 40.
alignment: Most Minotaurs lean toward chaotic alignments, and they have a slight inclination toward evil.
Size: Medium
speed: Your base walking speed is 40 feet.
Languages: You can speak, read, and write Pure Common, Minotaur and Pure Abyssal.
race features:
Goring Rush: Immediately after you use the Dash action on your turn and move at least 20 feet, you can make one melee attack with your horns as a bonus action.   Hammering Horns: Immediately after you hit a creature with a melee attack as a part of the Attack action on your turn, you can use a bonus action to attempt to shove that target with your horns. The target must be within 5 feet of you and no more than one size larger than you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you.   Horns: Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.   Imposing Presence: You have proficiency in one of the following skills of your choice: Intimidation or Persuasion.   Natural Armour: You have thick skin. When you aren't wearing armour, your AC is 13 + your Constitution modifier. You can use your natural armour to determine your AC if the armour you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armour.   Relentless Endurance: When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.   Savage Attacks: When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

Racial Deception

  Powerful Build: A Minotaur combines the features of a human and bull, with the build and musculature of a hulking humanoid, but with cloven hooves, a bovine tail, and, most distinctive of all, a bull's head. Fur covers a minotaur's upper body, coarse and thick on the head and neck, gradually thinning around the shoulders until it becomes humanlike hair over the arms and upper torso. The thick hair turns shaggy once more at the minotaur's waist and thickens around the loins and legs, with tufts at the end of the tail and around the powerful hooves. Minotaurs take pride in their horns, the sharpness, size, and color of which are related to an individual's place in minotaur society. Fur and skin coloring runs from albino white to coal black, though most Minotaurs have red or brown fur and hair.   Demonic Ancestry: Minotaurs embody the tension between civilization and savagery, discipline, and madness, for they stand in two worlds. Tugged towards violence but bound by conscience, numerous Minotaurs are driven to rise above their dark impulses. Such a Minotaur seeks the balance between the monstrous and the refined. Innumerable Minotaurs give in to the temptations staining their souls and find themselves thralls to Baphomet, The Horned King. Minotaurs must struggle to become more than the beasts they resemble or else succumb to the demonic brutality they despise.   Symbol of the Labyrinth: Labyrinthine patterns are important to Minotaurs, and these decorations appear on their clothing, armour, and weapons, and sometimes even on their hides. Each pattern is particular to a clan, and the pattern's size and complexity help Minotaurs identify family allegiance and caste. The patterns evolve through the generations, growing more expansive based on clan members' deeds and a clan's history.   Minotaurs: Minotaurs often name their children after these great heroes, believing that a child will inherit the strength, audacity, guile, or fearsomeness of a heroic namesake. Other minotaur parents invent their own names, though, believing in their child's potential to light a new constellation with the brightness of their own soul.

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Lord Mcberry.

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