Chromatic Ancestry | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Chromatic Ancestry

Dragonborn with chromatic ancestry claim the raw elemental power of the Chromatic Dragons. The vibrant colors of the chromatics—black, blue, green, red, and white—gleam in their scaled skin and in the deadly energy of their breath weapons. Theirs is the raw elemental fury of the volcano, of biting arctic winds, of raging lightning storms; theirs also is the subtle whisper of swamp and forest, corrosive and toxic.
ability score increase: Your Strength score increases by 2, and your Constitution score increases by 1
age:
Size: Medium
speed:
Languages: You can speak, read, and write your Ancestry Draconic.
parent race: Dragonborn
race features:
Chromatic Ancestry: You trace your ancestry to a Chromatic Dragon, granting you a special magical affinity. Choose one type of Dragon from the Chromatic Ancestry table. This determines the damage type for your other traits as shown in the table:
Dragon Damange Type
Black Acid
Blue Lighting
Brown Acid
Gray Acid
Green Poison
Orange Thunder
Purple Psychic
Red Fire
White Cold
Yellow Fire
Chromatic Warding: Starting at 5th level, as an action, you can channel your draconic energies to protect yourself. For 1 minutes, you become immune to the damage type associated with your Chromatic Ancestry. Once you use this trait, you can’t do so again until you finish a long rest.   Draconic Resistance: You have resistance to the damage type associated with your Ancestry.   Dragonborn Breath Weapon: When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 30-foot line that is 5 feet wide. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the type associated with your Chromatic Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Created by

Lord Mcberry.

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