Techfused | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Techfused

Machine and Flesh The union of metal and flesh spawns the Techfused: humanoids obsessed with the ideal of adding more machinery and technology to their body. Whether it be out of some strange fetishization of metal or to become closer to their perception of the Machine God, these creatures are made of more cogs and machinery, intertwined into their organs and skin, rather than actual organic body parts.   Any humanoid race can become Techfused, but most often the humans that worship the Cult of the Machine God and Orks that have become mutilated from countless battles eventually become Techfused.
ability score increase: Your Constitution score increases by 2, and one ability score of your choice increases by 1.
age: Techfused are derived from one of the other races, but their natural lifespan is typically enhanced by the use of cybernetics. Heavily modified Techfused can live up to hundreds of years longer than their natural lifespan.
alignment: Techfused are driven to alignments designated by their original race. Members of the Cult of the Machine God are driven towards lawful alignments, while those who pursue cybernetic enhancement for the purpose of being liberated from the constraints of the flesh can lean towards chaotic alignments.
Size: Medium
speed: Your base walking speed is 30 feet
Languages: You can speak, read, and write Binary and Low Gothic.
parent race:
race features:
Constructed Resilience. You were forged to have remarkable fortitude, represented by the following benefits:
  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to nonenhanced disease.
  • You don’t need to sleep, and you can’t be put to sleep.
  • Automatic Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Integrated Protection. Your body has built-in defensive layers, which can be enhanced with armor:
  • You gain a +1 to Armor Class.
  • You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
  • While you live, your armor can’t be removed from your body against your will.
Specialized Design. You gain one skill proficiency and proficiency in one tool or tech gadget of your choice.

Created by

Nice Cock.

Statblock Type

Race/Species

Link/Embed