Ogyrn | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Ogyrn

Ogryn are massive abhumans, deathly loyal, and dumb. They are covered in bumps and unsightly lumps, and lug around massive bulky frames. They are regarded as great frontline fighters in the Imperial Guard, are great at following orders, but barely have two brain cells to rub together. The Ogryn typically face discrimination within the Imperium, but their tithes to the Imperial Guard allow them to remain within the realm of acceptable mutations. Their immense combat strength and gently guided nature allow them to embrace the culture found within the military with relative ease.
ability score increase: Your Constitution score increases by 2, and your Strength score increases by 1.
age: Ogryn mature faster than humans, reaching Adulthood around age 14. They age
alignment: Ogryn are abhumans that are typically discriminated against but known for being deathly loyal and true to their friends. They lean heavily towards lawful alignments.
Size: Large
speed: Your base walking speed is 30 feet
Languages: You can speak, read, and write Low Gothic, and your choice of Imperial Codes or Tribal.
parent race:
race features:
  • Buddy System. If you can see an allied creature within 30 feet of you that is not incapacitated, you can’t be frightened.
  • Ogryn Loyalty. If an unconscious allied creature within 5 feet of you is hit by an attack and you can see the attacker, you can use your reaction to be the target of the attack instead.
  • Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
  • Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this trait again until you finish a long rest.

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