Sand Elf | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Sand Elf

The Sand Elves of Brayai and Miatari are descendants of the Summer Eldarin who migrated from the Feywild to Iria in the Ancient Age.   The Sand Elves of Miatari have a darker skin tone than their Brayai cousins, but they share the same dexterous bodies that have been molded by living on the ever-shifting sands of their countries.
ability score increase: +2 Dex, +1 Con
age:
Size: Medium
speed: 30 ft
Languages: Common, Sand Elf, Sun Elf
race features:
Darkvision: As an Elf, you are able to see in the dark up to 60 ft. In low light, you are still able to see some colors, but in total darkness, you only see shades of grey.   Keen Senses: You have proficiency in the Perception skill.   Fey Ancestry: You have advantage on saving throws versus being charmed, and you cannot be put to sleep by magical means.   Trance: As an elf, you do not need to truly sleep. You are able to receive a full rest by meditating for four hours.   Desert Native: Sand Elves are born in the harsh sands of Miatari and Brayai. Because of this, you are able to move through the deserts without suffering from the heat, and have no penalties for walking on sand. Furthermore, you are always able to tell what direction you're moving in the desert and are not effected by mirages.   Heat Adaptation: Being born amongst the desert dunes, you are resistant to extreme heat and fire.
Tall and dexterous, with darker skin tones that lean more towards bronze and umber than their northern cousins, the Sand Elves are striking members of the Elven race. Eye color tends towards amber, gold, and copper, with very rare instances of silver and even rarer blue or green.   When out on the dunes, Sand Elves keep their hair and bodies covered with light linen clothing that breathes well. Even in the cities and oasis', they wear flowing clothing made of light fabrics.

Created by

KittyRayne.

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