Rest | Duration | Already Taken |
---|---|---|
First rest | 1 Action | |
Second rest | 1 Minute | |
Third rest | 1 Hour | |
Fourth rest | 10 Hours |
Ability | Type | Cost | Pool |
---|---|---|---|
Inspire Aggression | Action | 2 | |
Your words twist the mind of a character within short range who is able to understand you, unlocking their more primitive instincts. As a result, they gain an asset on their Might-based attack rolls for one minute. Action to initiate | |||
Spin Identity | Action | 2 | |
You convince all intelligent creatures who can see, hear, and understand you that you are someone or something other than who you actually are. You don’t impersonate a specific individual known to the victim. Instead, you convince the victim that you are someone they do not know belonging to a certain category of people. “We’re from the government.” “I’m just a simple farmer from the next town over.” “Your commander sent me.” A disguise isn’t necessary, but a good disguise will almost certainly be an asset to the roll involved. If you attempt to convince more than one creature, the Intellect cost increases by 1 point per additional victim. Fooled creatures remain so for up to an hour, unless your actions or other circumstances reveal your true identity earlier. Action | |||
Erase Memories | Action | 3 | |
: You reach into the mind of a creature within immediate range and make an Intellect roll. On a success, you erase up to the last five minutes of its memory. Action. | |||
Interaction Skills | Other | 0 | |
Trained at two interaction skills— Deception and Persuasion | |||
Rivals—The Silencers | Other | 0 | |
Due to your ill-repute and underhanded decisions, a group of rivals out to get you are constantly on your heels. It may be a group of rivals in the same trade, people you've wronged in the past, a mix of both or something else entirely. At the GM's discretion, this group may cause complications for you and your party. | |||
Shady Talent | Other | 0 | |
: You are trained in two of the following areas: writing, journalism, a particular style of art, a particular sport, chess, science communication, acting, news presentation, or some related noncombat skill that led to your ill-repute. Enabler. — Trained in Acting and Gambling |
Difficulty | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
TN | - | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 |