Servant | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Servant

Servants are physical manifestations of a legendary and/or historical figure. Servants come to life by being summoned by a Summoner, who then takes the role of being the servant's master.
ability score increase: Servants have a pre-determined set of ability scores
age: Servants are nigh-immortal and can live for as long as they are supplied magical energy by their master
alignment: A servant's alignment is determined by their identity of who they were in their past life.
Size: Medium
speed: 30ft
Languages: Servants speak, read, and understand all languages that their master know, along with an extra language of their choice (usually an equivalent to the language spoken in past)
race features:
Most of the specific features found in servants are determined by their servant class.    
  • Variant Rule-Racial Ability: If the DM allows for it, you can also gain a racial ability from another race.
  • Magically Fueled: You do not require food or water to live. Your long rests do not require you to necessarily sleep, but you must spend at least 8 hours relaxing and not do anything straining. You can long rest in your incorporeal state.
  • Materialization: As an action, you can become incorporeal and enter the ethereal plane. You bring all of your equipped gear with you. While in the ethereal plane, you remain tethered to your Summoner master, never leaving beyond 30ft of them. You can use another action to return back to the plane that your master is in, rematerializing in an empty space within 30ft of them. You can't enter the ethereal plane if you are more than 30ft away from your master.
  • Noble Phantasm: At 5th level, you gain your Ace-in-the-Hole ability: Your Noble Phantasm. Every Noble Phantasm is unique and is an ability you must discuss about with your DM. A Noble Phantasm usually pertains to something related to your true identity.
  • Var Rule Noble Phantasm: Some servants may not exactly possess Noble Phantasms of monumental power. Some servants instead utilize their Noble Phantasm in a more common way. This could take place in the form of a magical weapon/item that is always in use and when it's fully "activated" via spell slot or Command Seal, it simply just gets more powerful for the duration.
  •        
    Variant Rule-Independent Manifestation: Some servants, either due to their nature or due to extraordinary events, have the ability to summon themselves into existence. Independent servants have the following abilities/differences:
    • Materialization: Independent servants can materialize freely. When you enter the ethereal plane, you can still move parallel to the world at your standard movement speed, but you can't move further than 500ft from the position you dematerialized from. When you rematerialize, you must do so onto a solid surface. After re-entering the physical plane, there is a one minute cooldown.
    • Noble Phantasm: All independent servants have a set Noble Phantasm cooldown of 3 days. At higher levels, you do also gain the ability to choose whether to use an empowered Noble Phantasm or a normal one. The former one will require a 5 day cooldown.
    • Power Scaling: Independent servants use special abilities that draw from their own well of energy, rather than from a master. Abilities with a number of uses relying on a master's spellcasting ability, such as an Assassin's invisibility cast will instead have a number of uses equal to your proficiency bonus +1.
    At any point, an independent servant can form a contract with an existing summoner master. Once a contract is formed and agreed upon by both parties, the independent servant reverts into a normal servant.
    Servant Classes can be found here:
    "The first account of a mage summoning a full-on person rather than a familiar was first recorded centuries ago. When the individual standing in the summoning circle opened their eyes, their first words were, 'I ask of you. Are you worthy to be my master.' To this day, that servant's identity remains a mystery. The fate of the mage that summoned them is also clouded in mystery." -Fae, Fiends, and Familiars. 3rd Edition  

    Reborn Legends

    All servants share a commonality of having a known presence in either history or legend. Famous kings and warriors from fiction or history can be potentially summoned as a heroic servant. It matters not on whether the individual actually existed or if they're even from another universe, having a notable presence is enough to have a figure come alive as a servant.  

    Magical Pacts

    In order for a servant to even exist, they have to be summoned by a mage that's known as a summoner. Summoners and servants usually share some type of common goal and/or the summoner has a particular item that is related to the servant. Once the servant is summoned by the summoner, the pact is seals and the summoner becomes the master of the servant, marked by a set of Command Seals etched into the back of the summoner's hand.   The servant's duty is to accompany the summoner and protect them with their life. The summoner/master's duty is to provide the magical energy that the servant needs in order to exist. If the master somehow dies, the servant will slowly begin to disappear, as their main source of energy is cut off.   The pact that is made is shown via the Command Seals found on the back of the summoner's hand. Command Seals act as a form of insurance to the master, as bounded servants are obliged to serve their master. However, once all Command Seals are used, the contract is closed off and the servant is no longer under any obligations or bindings to serve their masters. There have been a handful of cases where, after a master-servant contract ended, an abused servant promptly turns against their master, killing them before disappearing themselves. Alternatively, if both still wish to remain as companions to each other, the summoner can continue to supply magical energy to the servant.  

    Kings and Queens of War

    Tynaria Alt's infamous Holy Grail Wars make great usage of heroic servants. When a faction is inducted into the Holy Grail War by the Grail, they are usually given two "representative servants." These two servants are particularly powerful, as they serve under an entire faction, rather than under a single individual. They have better materialization abilities, and their special Noble Phantasms are able to be activated without the need of a single individual providing magical energy, as they more or less take in the collective energy of the faction itself.   At the same time, representative servants are the most vulnerable due to their position of being described as the King and Queen piece of a chess board. If a faction were to lose their two representative servants, the faction pretty much loses the war. As such, representative servants are usually kept away from the public eye for as much as possible in order to do intense training regiments until the time comes to activate the trump card.

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