Guiding Bolt Spell in Numidius | World Anvil

Guiding Bolt

A guiding bolt is an Evocation spell that is often used by clerics in combat to mark and damage targets. While the spell has divine origins, it also gained much notoriety for being used by the Inquisition in pursuit of apostates, sometimes leading to permanent injuries.

Effect

A flash of light streaks toward a creature of the caster's choice within 120 feet. A succesful hit by a guiding bolt will result in severe damage to the target, causing it to glow for several seconds as the air ignites and radiates at impact.

Side/Secondary Effects

Beside the damaging effects, guiding bolt recivied its name from the aid it provides when dealing with hidden or camoflagued foes. This use of the spell was mainly developed by the Inquisition during the 1270's Taldirian War for Independence.
Current Date: 2nd of Latsum, 1572
Gestures & Ritual
  • Verbal command word
  • A Somatic gesture involving one free hand
Related Discipline
Cleric
Related School
Effect Duration
6 Seconds (1 Round)
Effect Casting Time
Instant (1 Action)
Range
120 feet
Level
1st

PHB: P. 230

Darkness

2-level Evocation

Ritual - does not require spell slot, takes 10 minutes longer
Casting Time: 1 action
Range/Area: 60 feet
Components: V, M
Materials: Bat fur and a drop of pitch or piece of coal
Duration: Concentration, Concentration, up to 10 minutes
Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can’t see through this darkness, and nonmagical light can’t illuminate it. If the point you choose is on an object you are holding or one that isn’t being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness. If any of this spell’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.
At higher levels: Casting Darkness at a higher level will increase the level of supression the spell has against light sources up to the level it was casted with.
Available for: Shaman, Sorcerer, Warlock, Wizard

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