Resources in Fantasy & Feudalism | World Anvil

Resources

Raw

  • Stone (Quarry/Pit)
  • Wood (Logging Camp)
  • Ore (Mine/Bog)
  • Fuel (Mine/Pit)
  • Farm Animal (Farm)
  • Ridable/Game/Exotic Animal (Lodge)
  • Magical Beast (Lodge)
  • Insects (Insect Farm)
  • Anima (Anima Well + Storage)
  • Spices (Field/Herbarium)
  • Herbs (Field/Herbarium)
  • Flowers (Field/Herbarium)
  • Grains (Field)
  • Herb (Field)
  • Spices (Field)
  • Fruit (Orchard)
  • Straw (Field)
  • Plant Fiber (Field)
  • Refined

  • Stone > Gem (Gemcutters)
  • Ore + Fuel > Metal (Foundry)
  • Ore + Fuel > Precious Metal (Foundry)
  • Insects > Dye (Dyer)
  • Insects > Honey (Apiary)
  • Insects > Wax (Apiary)
  • Insects > Thread, Silk (Spinner)
  • Game > Meat (Lodge/Butcher)
  • Game > Hide (Lodge/Butcher)
  • Game > Fur (Lodge/Furrier)
  • Farm Animal > Hide (Tannery)
  • Farm Animals > Meat (Butcher)
  • Farm Animals > Thread (Weaver)
  • Farm Animals > Oil (Refinery)
  • Farm Animals > Milk (Farm)
  • Farm Animals > Egg (Farm)
  • Fruits > Sugar (Refinery)
  • Vegetables > Oil (Wind/Water Mill)
  • Processed

  • Fruits > Alcoholic Beverages (Brewery)
  • Grains > Flour (Wind/Water Mill)
  • Grains > Alcoholic Beverages (Brewery)
  • Hide > Leather (Tannery)
  • Wood > Fuel (Charcoal Maker)
  • Wood > Lumber (Lumber MIll)
  • Stone > Construction Block (Mason)
  • Plant Fibers > Thread (Spinner)
  • Crafted

  • Ore > Pottery (Potter)
  • Ore > Blocks (Brickmaker)
  • Ore > Lime (Lime Kiln)
  • Ore + Oil + (Herbs/Flowers) > Soap (Soapmaker)
  • Ore > Glass Products (Glazier)
  • Flour > Bread (Bakery)
  • Leather > Leather Shoes (Cobbler)
  • Leather > Leather Products (Leatherworker)
  • Leather > Leather Armor (Leatherworker)
  • Wood > Wood Product (Carpenter/Luthier/Turner/Cabinet Maker)
  • Wood > Furniture (Carpenter)
  • Wood > Wood Weapons (Bowmaker)
  • Metal + Fuel > Metal Product (Smithy)
  • Metal + Wood + Fuel > Tools (Smithy)
  • Metal + Fuel + Metal Product > Metal Weapons (Weaponsmithy)
  • Metal + Fuel + Metal Product > Metal Armor (Armorsmithy)
  • Precious Metals + Fuel > Advanced Alloys (Foundry)
  • Advanced Alloy + Fuel + Metal Products > Superior Weapons (Weaponsmithy)
  • Advanced Alloy + Fuel + Metal Products > Superior Armor (Weaponsmithy)
  • Precious Metals + Fuel > Jewelry (Jeweller)
  • Fabric + Dyes > Clothes (Tailor)
  • Complex

  • Wooden Weapons + Anima > Magical Wooden Weapons (Arcane Workshop)
  • Wood Products/Luxury Goods/Luxury Clothing + Anima > Magical Items (Arcance Workshop)
  • Superior Armor + Anima > Magial Armor (Arcane Forge)
  • Superior Weapons + Anima > Magial Weapons (Arcane Forge)
  • Jewelry + Gems + Wood Products/Leather Products/Metal Products > Luxury Goods (Artisan)
  • Furnitue + Precious Metals + Gems > Luxury Furniture (Carpenter)
  • Thead, Silk + Clothes + Fur + Dyes > Luxury Clothing (Tailor)
  • Alcoholic Beverages + Spices + Sugar > Luxury Beverages (Brewery)
  • Exotic Animals + Meat + Straw> Trained Exotic Animals (Stables/Aviary)
  • Ridable Animals + Grains/Fruits + Straw> Trained Ridable Anima (Stables/Aviary)
  • Magical Beasts + Meat + Fruit/Grains + Straw > Trained Magical Beasts (Stables/Aviary)
  • Herbs + Spices + Fruit + Flour + Milk > Sweet Foodstuff (Bakery)
  • Herbs + Spices + Meats + Flour + Oil + MIlk > Savoury Foodstuff (Bakery)
  • Spices/Herbs + Aloholic Beverages > Tinkture + Anima > Magical Potion (Alchemist)
  • Flowers + Spices/Herbs + Aloholic Beverages > Perfume (Perfumery)
  • Industrial

  • Lumber + Metal Products + Fabric + Thread > Ship (Shipwright)
  • Lumber + Metal Products > Cart/Wagon/Ard/Plough (Wheelwright)
  • Lumber + Metal Products > Mechanisms (Engineering Workshop

  •      

    Definitions

  • Raw: Directly from the ground or nature (Asset or Harvested Raw Material )
  • Refined: Initial Processing to removed impurities and prepare for industrial use
  • Processed: combined refined and unrefined resources to create alloys or mixtures
  • Handcrafted: created by a craftsman or a small team
  • Complex: created by a specialised craftmen and laborers
  • Resources

     

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    Comments

    Please Login in order to comment!
    Nov 12, 2023 12:53 by Annie Stein

    This is a handy resource, especially how it breaks down the production lines! I think it would be helpful to get the definitions of refined vs crafted vs processed etc earlier on in the article though, as well as maybe a quick introduction of what I'm looking at. I was a bit confused when I first opened it.

    Creator of Solaris -— Come Explore!
    Nov 12, 2023 15:03 by Joella Kay

    Why are game animal hides Lodge/Butcher while farm animal hides are Tanner? I would think that tanner would do both types of hides.

    Nov 14, 2023 15:49

    That is a long and useful list. AWESOME!


    Graylion - Nexus   Roleplaying
    not Ruleplaying
    not Rollplaying
    Nov 14, 2023 17:55 by Dimitris Havlidis

    <3

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