Arcana Discordia
Playing the game of life with marked decks and loaded dice.
Arcana Discordia isn't just a genre of magic. It is part philosophy, part lifestyle, and in some cases part religion. Those who practice often find themselves marveling at the simplest things. They lose themselves in the flap of a butterfly's wings. They stare, trying to follow the minute change in the air just to see where it goes and what may happen. While others would turn and run from an oncoming storm, these select few are the ones running toward it.
The desire to know is certainly present, but its more than that. Their's is an instinctive drive to action or a need to observe. It is a desperate urge to peak within Pandora's box and marvel at the hideous wonders within.
Why do I believe? Come now...Life is a game of Russian Roulette and the universe doesn't play it fair. Chaos makes it possible to win.
You say it cant be done. The house always wins right? Chaos lets me play the game of life on my terms...not yours. Its a cheat...a "Lifehack" that opens so many possibilities.
Give it a shot. Let us dance with the devil's daughter...thee and me.
Let us flirt with chaos. Only then will you know what it's like to have a chance at her bed. She, the patron saint of ne'er-do-wells. To cast your lot with her is to play the game of life with marked decks and loaded dice.
Chaos is one of the only genres anyone can learn if they are receptive to it. This stems from the unique methods of meditation they employ that served as a basis for Arcana Meditari, the meditation used by mages of all genres. The Genre is divided into four distinct principals. Each puts a focus on a way one can use chaos. They are referred to as The Four Theorems of Chaos. These theorems are the basis for the genre and are used to train those who may wish to learn.
Chaosphere
Paradigm Shift
The Four Theorems
The Drunkard's Waltz
Gnosis
The Value Of X And Y
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All Rights Reserved. All images are or are being credited, very few are actually mine.
Developed, Written, and Edited by: Richard Dylon Elder (Dylonishere123)
This is definitely a concept of magic that speaks to me personally, and you do a good job of drawing the reader in with in-world quotes. I gotta say, given the length and sometimes prosaic nature of the article, I feel like the sidebar is a bit of a constricting factor. Write me up if you want me to help you with taking it out of this kind of article. I'd recommend nixing it from the layout and taking the sidebar content, spreading it out into double-columns across the article. Your ideas of syncronicity reminded me of certain issues of the classical Hellblazer; riveting stuff. Have you read it? If not, I can highly recommend it to you. How does your setting stand on the ideology of "Magic always has a price"?
Thanks so much for the like and comment. So yes I did read hellblazer years ago...though I can't remember how John used it, I just remember he did lol domino and black cat of marvel comics have some similar qualities too. I certainly would like some assistance on how to do this double column thing. Css is not my strongest. I can manage on most articles bit in this one it just doesn't work as well. So magic having a price is only relevant in the web. The major factor in both worlds is the risk. Bad stuff can happen to you if your not careful, see the tables. Chaosnis fickle. I'll need to put the rules up for that reason to better illustrate magical backfire and such.