Touch: The Magic of Ghosts
Touch is how ghosts interact with the environment of the Evenacht. Without it, ghosts simply would not exist.
orig image by wimage72, Adobe Stock
In this document:
All art by Shanda Nelson
unless otherwise stated.
unless otherwise stated.
What is Touch?
Touch is the magic that allows ghosts to interact with the Evenacht. There are many types, but Ether Touch, Physical Touch and Mental Touch are the most commonly used. Ether Touch is the manipulation of the ghostly essence, Physical Touch is the manipulation of a solidified form, and Mental Touch is the manipulation of magic. The general term for this manipulation is Touch. Every ghost, regardless of magical ability when alive, can use Touch; after all, essences are basically magic, and what is a ghost but essence?Ether Touch
Ether Touch is the first Touch a ghost learns after entering the Evenacht. It allows ghosts to:- alter the transparency of their aspect
- move through solid objects
- touch other ghosts who are in Ether form
- change one's appearance
- float through the air
- use ziptrails
- see and speak
- absorb mist
- Ghosts employing Ether Touch are more prone to discorporation if caught in a windstorm or downpour
- Ghosts employing Ether Touch are more prone to discorporation if they remain too long within water (which is a danger for spirits who come from faelareign populations that prefer a watery home)
- Restricting oneself to only using Ether Touch prohibits most interactions with natives
- Because ghosts employing Ether Touch take up little to no space, certain entities have decided a coffin against a wall is an adequate 'home' for them. It is difficult for the average spirit without family connections to find a more expansive place in larger cities, which leads to depression and listlessness
cloaked woman by captblack76, Adobe Stock
lightning by Keli Black, Pixabay
All else by Shanda Nelson
lightning by Keli Black, Pixabay
All else by Shanda Nelson
The scant historical evidence indicates incantations began as a way for the previously unmagical to more easily use Ether Touch. Incantations then made their way into other forms of Touch. While they make magic easier for the once-unmagical, ghosts who had the Gift while alive rarely use them.
Nymphs excel at Ether and Physical Touch because they are the faelareign most obsessed with appearing alive. Nymphs, being the longest-lived on Talis, want a continuous existence with the perks and pleasures they had while possessing a body. This includes being able to eat, sleep, mimic breathing, as well as more physically exerting activities like running and sex.
The sense of sight should be a Physical Touch, but it's Ether, like speech. Why these two are purviews of Ether rather than Physical is much debated, with no definitive answer. It could be as simple as the fact ghosts want to interact with their environment after death, and the easiest way to do so it to view it, with speaking coming in a close second.
Still, the why of it eludes researchers. Sight and speech are an innate part of a spirit, to the point that beings who were unable to see or speak when alive (for whatever reason), are able to do so after their death.
Artists of all stripes and ghost who want to bake/cook are among the most proficient at Physical Touch. Cooks learn a special type that lets them taste food again.
orig by captblack76, Adobe Stock
Physical Touch
Physical Touch tends to be the second Touch ghosts learn. Physical Touch allows ghosts to:- alter the solidity of their aspect
- touch solid objects
- touch other ghosts who are in Physical form
- change one's appearance
- perform physical actions like walking, running
- interact with natives in a way more familiar to them
- regain senses
- eat and absorb energy from food
- Ghosts employing Physical Touch are more prone to discorporation by physical and magical attacks
- Ghosts employing Physical Touch are more prone to discorporation because it is easier to misjudge energy reserves since Physical forms cannot as easily absorb energy from the mists
- While ghosts in Physical form tend to have more congenial interactions with natives, they also garner more suspicion because natives feel they are hiding something
- unable to use ziptrails or other ghost-centric modes of transportation
- Physical forms need more space, so certain segments of the spirit population believe 'lesser' ghosts should leave Physical forms to their betters and resign themselves to an Ether existence with only a coffin as refuge
- There is a strain of thought among certain religious types that spending too much time in Physical form is a personal failing; ghosts, after all, are not alive, and should behave as such. While not a popular belief, those who hold it are fanatic and can cause great mischief towards those employing Physical Touch
Mental Touch
Mental Touch is how ghosts use magic outside their essences, as the living do. Mental Touch allows ghosts to:- perform elemental, syim-based, item-based, prayer-based magics
- create shields against both physical and magical attacks
- heal
- change one's appearance
- Ghosts employing Mental Touch are more prone to discorporation by draining their essences of energy
- Ghosts employing Mental Touch are more prone to Final Death because, once drained of energy, they have a more difficult time deflecting physical and magical attacks
- Both natives and ghosts can be suspicious of those with great Mental Touch
- Missteps in practice and training can lead to damaged essences and Final Death
- As with all magic, complicated Mental Touch spells can be dangerous, to both the ghost casting them and unfortunates caught in the mix
- Rigorous study is needed to properly control it
While incantations are used in all Touch, they are not as integral in Mental as one might think. Beginners use them to hone intent, but practiced ghosts rarely employ them.
That being said, a very powerful subfield exists that combines syim and elemental magic by way of incantations. Spiritesti use a living-centric form of this subfield to interact with ghosts, making them must-hires in certain native circles.
Because the spells are complicated and a sophisticated understanding of magic is necessary to intone them, mafiz, whizen, and curios are drawn to them. Since these beings are known for their strength in magic, they bring that to the intonation sphere. It is through them that we get Great Seals and other powerful spells.
orig by qunica.com, Adobe Stock
Scholars quibble about accurate categories, but in general, there are five magical schools under which all magic falls.
hands by Gilles, Adobe Stock
magic by lucszczepanski, Adobe Stock
magic by lucszczepanski, Adobe Stock
This article was a great read! I like that each method of interaction has unique weaknesses and social implications.
:) Thank you! So happy you enjoyed it.