The Erenel site is undergoing major changes and lore updates. Please note only articles listed in the Gamingbrew Discord are finalized. All other articles should be considered outdated lore.
As we further explore the many unique Erenel Kingdoms, equipment options, armor, and weapon offerings will grow! Our design philosophy is to provide a variety of new and exciting items, not overshadow equipment already in-game, with the ultimate goal of adding diversity to your table.
A third proficiency category has been added alongside simple and martial. This category is known as Exotic and requires extensive training to use this weapon type effectively. Proficiency with an exotic weapon allows you to add your proficiency bonus to the attack roll for any attack you make with that weapon. If you make an attack roll using a weapon with which you lack proficiency, you do not add your proficiency bonus to the attack roll.
Weapon FeatsWeapon feats for firearms and the new exotic proficiency can be found on Erenel's Feat Article!
While effective, firearms are unreliable. Misfires are an unfortunate side effect of this exciting new weaponry.
Firearm ProficiencyClasses that come with the optional rule Firearm Proficiency are considered proficient with all Erenel Firearms (Artificer, Gunslinger). If a Character without Firearm Proficiency tries to use a Firearm in combat, the misfire rate is doubled.
MisfireWhen you roll an attack roll and the dice roll, before modifiers, is equal to or lower than the weapon’s misfire score, the weapon jams. A jammed weapon cannot be used until you use your action to fix the weapon’s malfunction.
Firearm AmmunitionThe ammunition used from a firearm is destroyed upon use. All firearm unless stated otherwise use Bullets. Bullet: 1 sp per bullet.
Rules to RememberWith the introduction of new weapon properties, a friendly clarification and reminder on specific rules.
Found in the article below