Wolves and the lot, we can handle 'em. We had goblins year before last. The Krovian Empire took care of them. But these bandits. They're smart and well supplied. I hear they got mages and priests and I think that's only the tip of the spear. They're not testing me and mine. No, they're testing Krov. Seein' how the Golden Throne will react. I reckon they'll hit 'em back hard. Got to teach 'em who rules here. - Willem the FarmerThe continent Tonarian's vast heartland, framed by the Crestfallen Mountains, Azure Bay, and the Mistwood Timberlands, contain miles and miles of rolling hills, vast prairies, clear blue rivers, and fertile farmlands. Within these plains, the Rashemi people of the realm tend to their fields and businesses, while the Krovian Empire battle back the wild beasts and wandering bandit lords looking to prey on society. Roadways cut across the endless plains, connecting the coasts and bringing caravans with fresh trade to the adventurous and industrious pioneers of the Tonarian Grasslands.
Endless fields of wind-swept, sun-lit grasses accompany affording traders and travelers following roadways connecting the many civilizations protected under the Krovian Empire. Traveling past farmlands is common, and escort either by armed guard or mercenary is important, as the essential use of roadways has also made it a prime target for outlaws, savage races and roaming beasts.