Spire of Twilight

The Spire of Twilight was crafted from one of Aymara the Foremother’s fallen branches by the Midnight Eyrie. This was done by request of the Luniwyn, the Silver Maiden, during a particularly troubling lunar cycle.   As Luniwyn, the Moon, stood vigilant in the night sky, shining with the silver light of the stars and forcing back the unending void, her vision expanded. Blessed with All Sight, Luniwyn saw her eventual death and the need for another to one day ascend and join the plight shared by the sun and stars. Only one truly able and willing to stare back at cosmic horror may unlock the Spire of Twilight’s full power.

Mechanics & Inner Workings

This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls made with it. While holding it, you have a +1 bonus to spell attack rolls. As a bonus action, this staff will cast bright light in a 15-foot radius and dim light for an additional 15 feet.

Spire of Twilight Awakened

When a character awakens Spire of Twilight, apply the following changes to the item's traits.   1. Increase the bonus to attack, damage and spell attacks to +2   2. Cascade: As a bonus action, you cascade star light upon a creature you can see within 60 feet. The creature emits dim-light in 20-foot radius until the end of your next turn. If you or an ally attack a creature affected by Cascade, the creature takes an additional 1d6 radiant damage and the Cascade is consumed. If the Cascade is on an ally and you cast a spell that would cause the ally to regain health, they regain an extra 1d6 hit points and the Cascade is consumed. You may use cascade a number of times per day equal to your classes spellcasting ability modifier, regaining all charges after a long rest.   3. Lunar Rush: As a bonus action, you turn into a flash of starlight and teleport next to a creature affected by Cascade. This instantly consumes Cascade on the target.  

Spire of Twilight Exalted

When a character exalts Spire of Twilight, apply the following changes to the item's traits.   1. Increase the bonus to attack, damage and spell attacks to +3   2. Your Cascade damage and healing increases to 2d6. Also, your Lunar Rush ability no longer consumes cascade on the target.   2. Ikaram the Sol (1/day): Erenel's Sun lends you aid in combat. As an action, choose a number of hostile creatures you can see within 60 feet of you, up to your spellcasting ability modifier. Ikaram emits a beam of brilliant light which falls from the sky. Each chosen creature must make a Dexterity saving throw against your spell save DC, taking 4d6 fire, 4d6 radiant and becoming blind until the end of their next turn on a failed save, or half as much damage on a success.

ENHANCE YOUR 5E D&D GAMES

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Artifacts in 5e DnD: These dormant artifacts will grow in power with the player and are very powerful items! General advancement is to awaken an artifact by some feat of strength or backstory tie in between level 10-15 and exalt between levels 16-20. Inspired by the Taldoeri Campaign setting written by Matthew Mercer.
 
Item type
Unique Artifact
Rarity
Legendary Artifact (Requires Attunement)
Weight
6 lbs
Base Price
160,000 gp
Download a PDF version of this 5th edition magic item in The Vault
 
Luniwyn, the Silver Maiden
Character | Dec 5, 2019


Cover image: by Gamingbrew

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