Circle of Calamity
Many druids draw their power from certain aspects of nature. However, it’s typically an aspect of nature that exist in the material plane. Druids who follow the Circle of Calamity look beyond Erenel and instead draw power from the elemental planes, terraforming the battlefield into the plane of their choice.
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Circle of Dragons
Druids of the Circle of Dragons devote themselves to the might of dragonkind. These Druids recognize that all dragons play a role in the natural world. However, similar to the differences in dragon ancestry, a druid taking their shape is filled with the same ancestral instincts. Be it fanatical worship, a lust for power or a desire for balance, a Druid ascending into the form of a majestic tyrant can strike fear and inspire awe in those around them.
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Circle of the Ent
Druids of the Circle of the Ent are deeply connected with their Treant brethren. Strong and steadfast, druids of this circle serve as forest guardians, assuming a mighty Wildwood form to protect Treants meditating through a long cycle of seasons.
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Circle of Horrors
Druids who hear the call of horrors choose to listen to the whispers originating beyond the stars to protect the natural from the unnatural. Seeking to understand the void’s alienlike influence regrettably changes the druid. Many druids accept this tainted gift in hopes of preserving life while others slowly succumb to madness, becoming pawns for The Null.
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Circle of Pestilence
As a Druid who rejects the call of nature’s protection, you instead seek a cycle of decomposition and renewal. Flowers wilt at your fingertips, and vegetation shudders and dies as you will it. Unlike your brethren, you believe the undead are part of this cycle—a tool to be used in spreading the cleansing plague before returning to decay and rot.
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Circle of Prehistoric Beasts
Druids of the Circle of Prehistoric Beasts look to dinosaurs and ancient behemoths for strength and wisdom. Believing in the traditions of their ancestors, these druids seek to protect and guide the first reptiles, believing them to be nature’s purest form.
Through this prehistoric might, Druids draw upon the memories of dinosaurs, transforming into prehistoric beasts that have otherwise been lost or remain isolated in mountain valleys, deep in jungles or secluded on tropical islands.
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Circle of Preservation
Seen as radical in the eyes of traditional circles, druids under the Circle of Preservation do not seek a harmonious balance with nature but instead to leave it untouched. Accepting of the inevitable violations of civilization, druids of this circle wish to preserve the nature world with clockwork machinations that serve to continue the legacies of the beasts they mimic. Their bonds are found not within nature itself but from the knowledge it represents.
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Circle of the Reaper
Druids of the Circle of the Reaper revere the cycle of life and go to great lengths to see the process remains unbroken. They believe the undead and their necromancer allies are afraid of what lies beyond death and selfishly sabotage nature's laws.
Many Druids of this circle spend their lives righting this wrong, hunting those who try to break free from the cycle. They have been called extremists due to their use of necromancy as a tool in their plight. These words mean nothing to a Circle of the Reaper, for the cycle of life is of the utmost importance.
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
Circle of Vermin
Feeling a deep connection to the environment around them, some druids find solace in the creatures that swarm out of sight. Your children are insects, rats or other pests which invade at your command, biting, clawing and infesting the enemies before you.
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
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