Aves Species in Erenel | World Anvil


Born of the Trance, the birdlike Aves are a race defined by envy and greed. Depending on whom you ask, an Aves might be condemned for bringing misfortune or praised as messengers of the Eternal Glade. An Aves can be a loyal ally, a bombastic coward or a treacherous thief, depending on their level of personal success. No race besides Humans strive more to claim what they believe is rightfully theirs.
Born after the Great Sacrifice from Al’Madoon’s subconscious mind, Aves took their first steps in the Trance, building communities and forming alliances with other fey creatures in the Summer’s Dream, Winter's Dream and Wyld. As the mortal plane emerged from their time-lapse, the Aves saw an opportunity in the new world. A great migration began as hundreds of nests left the Trance, coveting what the other races had in this new era.   Now, Aves can be found across Erenel, often serving in leadership roles, acting as entrepreneurs, adventuring or pursuing what they value most, possessions. Possessions take many forms in Aves communities. Some value and collect secrets and knowledge, while others prefer gaudy jewelry, flamboyant clothing and property. Nevertheless, if someone has something an Aves covets, they will stop at nothing to claim it.

Basic Information


Resembling a wingless bird, Aves are small in stature, standing an average of 3 to 5.5 feet. Their hollow bones give a lightweight despite any changes in physical build due to lifestyle choices. Weighing an average of 40 to 120 pounds, they also often have a stooped appearance which becomes more pronounced as they age.   Prominent features include a sharp beak and plumage of feathers, much of which centers around the elbow. While Aves are flightless, this collection allows for gliding if exposed. Aves feather color varies depending on their ancestry, with Grave taking a darker color, Sol a lighter, and Great Horned a forest camouflage of browns and greens.

Ecology and Habitats

Aves who have not taken residence in major cities often find themselves part of a small clan, known as a Nest. While their selfish nature leads to a more tenuous society, Aves understand the value of safety in numbers and silently enjoy fulfilling their need to compare their status to others.   Nests are similarly built in the mortal plane as the Trance and can be found deep within overgrown forests or underground in vast hidden caverns. While flightless, an Aves nest often appears in treetops with gliding and climbing from residences the preferred method of travel.

Civilization and Culture

Naming Traditions

Aves name their young after someone they admire or someone famous, believing that a name holds success. Following a tradition formed in countless years in the Trance, they also attach a click, awk or whistle in the name, to make the name their own. Aves do not follow gender when naming young.   As an Aves matures and begins to make a name of themselves, they often change their name or compound names similar to noble titles. An elder Aves may have a dozen names strung together before their life's end, and undoubtedly prefer you to successfully prounounce each.
125 to almost 150 years. Aves reach adulthood at 15.
Average Height
3ft - 5.5ft
Average Weight
40 - 120 lbs

Grave Aves

Aves Traits

Your Aves character has a variety of natural abilities common with your ancestry. You will also pick one of the available sub races below.
Aves 5E Racial Traits


Ability Score Increase Choose one of: (a) Choose any +2; choose any other +1 (b) Choose any +1; choose any other +1; choose any other +1
Size Small
Speed 30 ft


You are Medium or Small. You choose the size when you select this race.  


You can see in dim light within 60 ft as if it were bright, and can see in darkness as if it were dim light. You cannot see color, only shades of grey.  


Your creature type is fey, rather than humanoid.  

Grounded Wings

Your feathered arms can help you glide and buffer your fall. You take half as much damage from falling, and you take no damage from falls of less than 30 feet.  

Keen Senses

You have proficiency in the Perception skill.

Languages. Common and one additional language of your choice

Sub Races

Aves are divided into three subraces. Grave, Great Horned and Sol. Choose one of the sub races presented below.  


As a Grave Aves, your ancestry can be traced back to the Winter’s Dream in the Trance. Only the strongest of your ancestry survived the harsh land, where death is commonplace.

Grave 5E Racial Traits

Grave Aves

Ability Score Increase
Size Small
Speed 30 ft

Death Rattle

As an action, you touch a dead creature that has been dead for no more than 10 days, that didn't die of old age, and that isn't undead. You'll speak allowed the last sentence they said in perfect mimicry. Once you use this trait, you can't use it again until you finish a short or long rest.  


You can take the Hide action as a bonus action whenever you are in dim light or darkness.


Great Horned

As a Great Horned Aves, your ancestry can be traced back to the Wyld in the Trance. You descend from cosmopolitan roots thanks to an ancestry surrounded by majestic fey castles and overgrown forests melded into civilization.

Great Horned 5E Racial Traits

Great Horned Aves

Ability Score Increase
Size Small
Speed 30 ft


You are proficient in your choice of one of the following skills: Arcana, History, Investigation, Medicine, Religion  


You can attempt to hide when you are obscured by a creature that is at least one size larger than you. The creature must be standing in front of you and considered friendly.



As a Sol Aves, your ancestry can be traced back to the Summer’s Dream. This awe-inspiring land sparkles brightly in twilight with a constant warm yet inviting heat.

Sol 5E Racial Traits

Sol Aves

Ability Score Increase
Size Small
Speed 30 ft

Divine Fire

You know the sacred flame cantrip. Intelligence, Wisdom or Charisma is your spellcasting ability for this spell.  

Ikaram's Blessing

When you take fire or radiant damage you can use your reaction to absorb some of its effects. Gain resistance to fire and radiant damage until the end of your next turn. Your next melee weapon attack deals 1d6 fire or radiant damage on hit (your choice).   You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.


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